Remathilis
Legend
I run Ravenloft, I'm positively drunk with power.Personally, I'm mad with power!
I run Ravenloft, I'm positively drunk with power.Personally, I'm mad with power!
I think this is a misunderstanding of their strategy. The old editions model was, indeed, all about driving sales of the latest books, as quickly as possible. However, that creates a natural break point that makes it appealing for many players to quit the game or stick with what they have, splintering the player base.I can imagine that WotC is having a heck of a time balancing survey feedback and their desire to drive sales. Even with their product diversification efforts, like VTT, generating hype around the need to "upgrade" to the latest "edition" has to be part of their strategy.
In other words, there needs to be enough upgrades to make buying the revised books (for the "same" edition of the game) worthwhile. I suspect they are working hard on the messaging for that campaign, as well as perhaps adding in options for some of the things we've seen in UA to sweeten the offering.
I don't think the notion that several of the radical ideas being pulled back is surprising. What is likely more surprising to some is the notion that "the radical idea factory is closed".Back on topic, I am not sure what 5.11 means, but I agree it looks like the are walking back some the playtest ideas. That is pretty typical of every UA we have received in the past 8-9 years. So not surprising.
I mean, some of that we've already seen the tests for, namely spells, combat mechanics, and skills.I don't think the notion that several of the radical ideas being pulled back is surprising. What is likely more surprising to some is the notion that "the radical idea factory is closed".
Considering we haven't seen playtests on:
1) Spells
2) Combat Mechanics
3) skills
4) Monsters
5) DMG stuff
6) Traps
etc etc
People might go, "wait that's it, that's the only area you all are innovating on?"
And its a reasonable sentiment, though at the same time we don't know how much innovation will occur without playtests. Perhaps they will use internal playtesting for a great deal of areas and continue a bit more radical ideas, just not in the areas that felt they needed direct player feedback on.
KP tried running Paizo's Playbook when it wasn't going to be applicable.
When they started the playtest I never expected to see playtest of most of those extras and I don’t really see the need to now either. My expectations changed slightly when they said they would playtest the DMG and MM a month or so ago. My feeling now is we get a little DMG stuff and I really have no idea what they would playtest for the MM. maybe a revised statblock?I don't think the notion that several of the radical ideas being pulled back is surprising. What is likely more surprising to some is the notion that "the radical idea factory is closed".
Considering we haven't seen playtests on:
1) Spells
2) Combat Mechanics
3) skills
4) Monsters
5) DMG stuff
6) Traps
etc etc
People might go, "wait that's it, that's the only area you all are innovating on?"
And it’s a reasonable sentiment, though at the same time we don't know how much innovation will occur without playtests. Perhaps they will use internal playtesting for a great deal of areas and continue a bit more radical ideas, just not in the areas that felt they needed direct player feedback on.
Oh don't get me wrong, KP was taking a reasonable gamble. WotC had just pooped the bed on the OGL, and all the discussion was firmly focused on the rumors that One D&D would be some marriage of a VTT, D&D Beyond, and traditional TTRPG with monthly subscriptions and microtransaction content drops. KP saw a chance for history to repeat and they took it. They did look foolish when they said "The PHB is going away" as if since the inception Crawford and Kendrick weren't discussing the idea of a new PHB, but I don't think it did anything to hurt their sales (I think the kickstarter would have doneas well as it did regardless). Still, I think they tried to pull "the vanguard of your favorite edition" card Paizo pulled and it just didn't make sense in this context. Honestly, they probably should have pulled a "5e, reimagined" card and leaned in on all the new stuff they'll need to flesh out the SRD rather than the "5e, retained" line they did.I mostly agree but I might reframe it as "KP took a chance when it looked like the Paizo playbook was going to be applicable, lucrative and possibly necessary for a certain segment of the gaming population." But as others have noted, fewer changes to 5E leaves KP as the answer to a question no one is asking anymore.
I still backed ToV. Because I like exploring how changing a rule or system can change the feel and style of a game. And because I compare it to other things I spend money on and new gaming stuff always beats eating out. (I live in a stupid expensive area where going out is ludicrously expensive but gaming PDFs cost the same for me as they do for everyone else.)
Can someone provide me some context. KP? What gamble are we talking about?Oh don't get me wrong, KP was taking a reasonable gamble.
Kobold Press. One of the bigger producers of third party 5e supplements - Tome of Beasts, Midgard campaign setting, etc.Can someone provide me some context. KP? What gamble are we talking about?