D&D 5E D&D 5e Powergamer's Tactics Room: a youtube channel

I don't know why people always feel the need to pronounce this. Don't watch if you don't want to. I even provided you the sheet.
You didn't provide a link to the sheet.

You provided a link to a link to the sheet.

I mean, I get it, money is money, and viewers who bypass the youtube don't contribute ad dollars.

But complaining that people are snarky when your content is optimized for ad dollars, well, I am not sure why people feel the need to complain about it. Don't read the feedback if you don't want feedback?
 

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You want me to chew your food for you too? I did the work of creating the video and the sheet. You're complaining about having to click twice instead of once. I appreciate the feedback, but in this case reject it as unreasonable. Thanks for your input, though.
 

Seems decent to me. I may have gone with dueling fighting style instead as I like a little more punishment when I land a hit.

If you built it out more how many more levels do you suppose you would sink into Warlock?

Probably belongs in the Character Builds section though.
 

If I was going to play it further, I probably wouldn't dip at all, and build around Extra Attack instead of Crusher/Booming Blade. But if I had to keep Warlock, maybe just one more level for Invocations... Silent Image at will is pretty tasty. Get a little tricksiness and a defense against ranged with a Fog Cloud illusion.
 

I whipped up a level 5 Martial for a Christmas one-shot, & use subclasses from Tasha's Cauldron of Everything. It didn't work! OMFG, now what? Here's the revamp. How'd I do?

12:23

 





I am looking at the notes you provided from the video, and will respond by each point.

1. I think it's fine to start with a concept and pick whatever abilities fit. I don't think this is against the idea of optimization.

2. I don't think death is objectively bad, but it's up to each player to be okay with ideas being thrown away or not. If all of this "non-optimization" stuff is for the sake of RP, wouldn't it be nice to stick around and keep doing it?

3. HARD NO. The challenge aspect is dependent on the DM. An optimized character is good at "their thing," when does not being challenged come in? My fire optimized build isn't going to overcome a physical challenge. I don't think it's normally possible for any DnD character to be the "best" more than a few things, much less everything, to the point that nothing challenges them. And beyond that, this makes some big assumptions about the role of challenge in a game or story, or how it manifests, etc. This point may just be made for video fluff, but if sincere, this is just ignorant.

4. I disagree. No matter what you play, you can demean any character to "repetitive, boring attacks." Nothing about optimization inherently forbids creative use of the character's tools.

5. Maybe some players like this are trying to "win" the game, but I personally wouldn't make a generalization about why and how people are having fun. I do it because I am trying to execute a concept-- the gameplay and the RP are codependent in many ways, including this. What if being reliable in my combat role is fun? What if suboptimal tactics just get in the way of reaching my narrative and gameplay goals? Hell, if I'm being entrusted with responsibilities to the world's characters, should I not try and make effective decisions in universe?

I don't like anti-optimizers, because there's not really any good reason to take on that mantle, to me. Let people play the game.
 

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