Lanefan
Victoria Rules
What I've found over time is that all things shall pass. They might be playing a bunch of dysfunctuonal murderhoboes at the moment, but give it a few months or years and they'll get bored of that and cycle in different characters with a not-so-nasty bent to them.Not at all. I'm the same. I won't run a campaign where the players want to role-play as evil psychopaths. That's just not fun for me, and I'm the one doing all the work.
And yet once things got going, that Dread party came across as the sort of wonderful powderkeg (and having both played in and DMed a whole lot o' those, I know the signs) where one little spark could easily have sent the whole group abandoning the adventure in favour of throwing down on each other.Fun evil (supervillain style) is fine, but I'm not going to narrate a D&D version of Hostel. I quite enjoy horror, and you've played Dread with me. That's fun. But I have run into to players in the past who want to go kind of pointlessly homicidal with their characters, and it both makes me uncomfortable and bored.
If the DM's not having fun there's soon enough no game at all.I think we probably all agree that it's a consensual game that has to be fun for everyone, including the DM. From everything I know, your games are fun for everyone involved, so it's not an issue, especially as you're a pretty chill guy. All I'm saying is I think it's just as valid for the DM to have clear boundaries as it is for players.
That said, I see having a pretty broad mind overall as one of the soft-coded DM job requirements.