Yep, he never once made the suit from a box of scraps in a cave.
And the third movie totally never showed him improvising a bunch of inventive gadgets to storm a compound from materials found in a small town Home Depot and a kid's garage.
My Feylock who had that story was making alcohol, and running a tavern, at the end of the world. The apocalypse had happened, and we were the people rebuilding from the ashes. So, he grabbed a building, and started making food and drinks.
Sure, another character could have done that. We could have had some rando NPC take over that duty... but since it was my PC who was making these things, I became the quartermaster for our settlement. I controlled the food and the drink. As a Feylock I used my powers to improve the farm land and the personal gardens. As the ONLY building that served food and drink, I was also the town purser, who kept track of everyone's wages and what they owed for when we finally got real coin. I was able to use my brewing skills to make large batches of healing potions, becoming the distributor of healing potions for the entire community. And when trouble came, and it stayed at MY inn and ate MY food and drank MY alcohol, I was able to call on Fey Magic to curse them for breaking hospitality.
Yes, it was a very specific type of campaign, but all of that didn't stem from "this is my goal" it stemmed from "I want to play a bartender at the end of the world." So I ended up taking cook's utensils and brewer's tools. And thru the concept of crafting, out of all three of my fellow PC town leaders... only one of them had any chance of being as influential as I was. And she had MULTIPLE divine miracles in front of the entire town to her name (girl's luck was insanity)
Mechanically, crafting doesn't do much for your personal power as a PC. It saves some gold. But as a story element? As a story element, being the person who makes the things people want is deeply compelling.
I do. I just wish I didn't need to constantly defend the desire for crafting rules.