I agree 100% this was a bad idea.
I love a lot of what they’ve said about the elves and Eladrin and Shadar-kai and stuff, but some of it just...confuses me. Not on a direct level. The lore itself isn’t confusing, the decision making is confusing.
What purpose is served by making shaded-kai look old in the Shadowfel? Like, older editions still exist, so a change like that needs to accomplish something.
Tangent: Why are halflings blessed with divine luck and a weird complacency, with a few every generation getting wanderlust? Why is there the assumption that halflings couldn’t win a war? They aren’t frail. They are smaller and lighter which has as many logistical advantages as it has battlefield disadvantages, if not more. They are noticeably more coordinated and agile than humans, small targets, can make better use of less cover, have no disadvantage on the back of a swift mount with a shortbow, and would make
very effective light cavalry, and canonically can ride on dogs and wolves and such without harming them. Imagine Halfling light cavalry on big horn sheep bred for speed and ramming power as much as for trainability. Small races need to fight differently than big races, that’s all. Ill never grok this assumption that they should/would suck in a real fight.
It’s even weirder with gnomes, since they have illusion magic and talking to small beasts. Seriously consider the battlefield applications of Minor Illusion, and the logistical benefits of speaking to small beasts (and thus being much better at domesticating and training them). Hell, critters could be put to excellent use in sabotage! For minor illusion, the ghost sounds application should be obvious in terms of the battlefield, but the visual illusions literally lets you creat terrain that isn’t there, hiding an army, because literally every soldier can cast that illusion. Combine with rock gnome engineers, and watch the enemy fall before they know what hit them. And the +2 intelligence? Lol yeah it’s not muscle that wins wars, you guys, it’s logistics, brains, and creativity when things go south. /tangent