Here's how I could see it work.
We define an attribute called "close" for TOTM. The fighter is "close" to the goblin he is trying to kill. The vampire is "close" to sunlight.
So a Tide of Iron like ability could push an opponent into an area that is close to him.
In grid terms, we define close as an actual numbers of squares, 1,2, whatever.
So Tide of Iron in this context would still push an opponent into an area that is close to him.....except we know that close means 2 squares.
The key is that we can't rewrite every ability for GRID vs TOTM. However, we can use common language for both, we just allow TOTM to keep the definition vague and grid to be much more exacting.
Further, it also means that abilities need to have less granularity when it comes to movement effects. A push 1 vs push 2 can't really exist in this content, but a push 2 vs a push 10 would still have some meaning. This would be fine with me personally because I felt 4e was WAY too granular with its powers. This one is slide 1 + 1[W], this one is slide 2 + 2 damage only, this on etc etc.
We define an attribute called "close" for TOTM. The fighter is "close" to the goblin he is trying to kill. The vampire is "close" to sunlight.
So a Tide of Iron like ability could push an opponent into an area that is close to him.
In grid terms, we define close as an actual numbers of squares, 1,2, whatever.
So Tide of Iron in this context would still push an opponent into an area that is close to him.....except we know that close means 2 squares.
The key is that we can't rewrite every ability for GRID vs TOTM. However, we can use common language for both, we just allow TOTM to keep the definition vague and grid to be much more exacting.
Further, it also means that abilities need to have less granularity when it comes to movement effects. A push 1 vs push 2 can't really exist in this content, but a push 2 vs a push 10 would still have some meaning. This would be fine with me personally because I felt 4e was WAY too granular with its powers. This one is slide 1 + 1[W], this one is slide 2 + 2 damage only, this on etc etc.