FitzTheRuke said:
You're forgetting one of the main reasons they're making grid-optional: With increasing costs, selling minis is now a questionable exercise. In 3e and early 4e days, selling minis was a sound business plan (therefore making the game "need" minis was a sound business plan).
I don't think you're totally wrong, but I also don't think it's JUST a marketing decision.
I think it's sort of a left brain/right brain thing.
Some people (like maybe [MENTION=6182]Incenjucar[/MENTION]) really appreciate -- nay, REQUIRE!

-- a precision and level of detail that others (like me) find annoying to the point of not being able to enjoy a night of gaming with it.
Most folks are probably somewhere in the middle, with a slight preference for one other the other, but nothing worth griping on a message board about.
But it's hard for us folks on the fringes to coexist. What one needs, the other finds they can't stand. What ruins the game for one, the other finds essential to their enjoyment. And it's not a logical argument that can be made to "win someone over." It's not a mistake, it's just the way we think about our games.
I'm tentatively OK with the idea being floated in the blog, as it is elaborated on here (I kind of like the idea of "PUSH" being a single keyword effect, much like "SLOW" or "STUN"), but I'm not ever going to be OK with picking up a piece of plastic and pushing it around a board and using that to anchor my imagination. Others won't ever be OK with a game that makes them NOT able to do that.
WotC needs to split the difference if it has any chance of being played by BOTH folks like me and folks who think otherwise about their game.
This has the potential to do it...but it's still a concern that it'll cut off everyone and please no one. It'll require a grid too much to please me, and it will be too inexact to please the other side. If that happens, that's a problem. If they can avoid that, then they have a real chance at getting what they want here -- a big umbrella.