Crazy Jerome
First Post
I wouldn't enjoy that either... That's why we roleplay it out.
"Ok, you see the goblin coming down the hallway."
"How far is he?"
"About 60', just at the edge of the dimness of your torchlight. He sees you and starts reaching for his club."
"Great. My movement is 20', but if I charge I can move 60'. Is there anything that might hamper my movement in the hallway? Like, rough terrain or something?"
"Nope. Just a dungeon corridor with flagstones for flooring."
"Great. I charge."
I mean, where in that is the DM fiat? Nowhere. It's the player's prerogative to use questions to clarify the environment. The same must occur with grids... "What's the wavy line you drew? It's red is that a wall of fire?" "Oh, no, that's just a curtain."
The DM's answers establish facts, that we can make decisions based upon.
Sure, if you're playing with a 5 year old, those facts might change randomly. But, we're like, adults right?
Good example. As I've said before when asked about gridless 4E, the trick is that you play with the grid, but you play with the mindset that you've illustrated above. The grid is merely an aid to the DM and players to convey the fictional information. Once you play that way for awhile on a grid (in a given system) and internalize it, it is not terribly difficult to translate that into gridless play. (Whether a given group prefers to stick with the grid or not becomes a matter of taste and the relative complexity of the encounter.)
I believe that an agnostic system would work much the same way, but would not require you to first play on the grid to internalize it.