D&D Dungeon Master’s Guide (2024)

D&D (2024) D&D Dungeon Master’s Guide (2024)

This was also released without any visibility towards the Monster Manual, the DMG and even the beast stat blocks.

It's out of date as proven by the beast stat blocks
Your point? DMG is due in like five weeks, the monster manual in five months. I'd be surprised if they were trying to hype the MM before the DMG given the gap between releases given the linear flow of time.
 

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As far as hype vehicles go, this is part of why I miss the Dragon Talk podcast that Greg Tito and Shelly Mazzanoble used to do. That show’s segments used to be great for some in depth information of stuff they had upcoming including nice little history pieces. They’d prolly be hyping the DMG on there now if it were still around.
 


Previews of the next book if it's been announced, normally start the week of or the week after the full release date of the previous book.

I imagine previews and discussion of the DMG should start between the 23rd and 27th. Remember the PHB only got it's general release date 4 days ago.
Yeah, that's one of those general business rules I've seen applied in other situations. Never start the serious promotion for Product 2 before Product 1 comes out. They've probably got lots of technical studies about how your more casual customers can't keep the two things distinct and either forget about Product 1 or confuse its release date for Product 2.

So yeah, the DMG promotion starting a week after the real general release date of the PHB makes sense. Yes, it's a shorter promotion window. But that's what the quick release schedule forces them into.
 

Your point? DMG is due in like five weeks, the monster manual in five months. I'd be surprised if they were trying to hype the MM before the DMG given the gap between releases given the linear flow of time.
My point is that the complaint that DMs get nothing new and fun is already proven wrong in the PHB where Beasts will be much more effective than ever before.
The claim that 2024 is "hostile" towards DMs ignores the empowerment of DMs
 

My point is that the complaint that DMs get nothing new and fun is already proven wrong in the PHB where Beasts will be much more effective than ever before.
The claim that 2024 is "hostile" towards DMs ignores the empowerment of DMs
That is noteven close to what was said.
 

That is noteven close to what was said.
The interpretation of Crawford saying that monsters won't like something is that this means WotC is hostile towards DMs, but DMs get the same abilities, that players won't like.

So either WotC is hostile towards everyone (which it may be but for non-rules reasons) or they aren't hostile at all.

Players don't get to save v. prone when hit by a mastiff now for example. That's much more powerful than Topple.
 

The interpretation of Crawford saying that monsters won't like something is that this means WotC is hostile towards DMs, but DMs get the same abilities, that players won't like.

So either WotC is hostile towards everyone (which it may be but for non-rules reasons) or they aren't hostile at all.

Players don't get to save v. prone when hit by a mastiff now for example. That's much more powerful than Topple.
And it wasn't Crawford who said it, it was a joke in the Beyond summary article.
 

Level Up has great rules for tiered followers, expanded and followed up on in post-core products.
I'm a little torn on LU's followers- they don't have statblocks, they're basically another feature. I think they'd actually be friggin dope in a 5e game, but A5E characters already have so so so many features that it can be tough to keep track. My players in one game got some, and completely forgot about them a couple sessions later.
I'm not saying it's a bad way of doing things.. writing this kind of makes me want to make a thread asking advice on best practices with them.
 

The interpretation of Crawford saying that monsters won't like something is that this means WotC is hostile towards DMs, but DMs get the same abilities, that players won't like.

So either WotC is hostile towards everyone (which it may be but for non-rules reasons) or they aren't hostile at all.

Players don't get to save v. prone when hit by a mastiff now for example. That's much more powerful than Topple.
You might have a point if the Crawford quote was the only example, but it's only one of many. Back in 210 you quoted a post that literally quoted and linked to a DDB writeup saying that something would frustrate dms but be great for parties.
 

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