Whizbang Dustyboots
Gnometown Hero
Based on the news of late, no.Do words no longer have meaning?
Based on the news of late, no.Do words no longer have meaning?
The problem with that is that Southern Gothic is actually interesting, which Aquaman consistently avoids being.Aquaman is closer to Southern Gothic than it is to The Little Mermaid
One of the interesting things about how D&D grew was that it grew out of wargames, where historical accuracy matters quite a bit more. Part of the enjoyment of a wargame is in exploring military history, and I think a lot of early D&D inherited this -- see the list of polearms, for example. 1e's roots are still very much showing. But even 1e was more...encouraging you to read history, and less "Brittain in 1399 is the cap on technology."1E was more 14th century with a few anachronisms eg two handed swords.
In addition, we aren't talking about the real world. It's a world where magic works and there really might be a monster under your bed. We have no idea what the world would look like with such a significant fundamental change to reality.
It's a twelve-year old setting with 9 campaigns.I bet the Iron Kingdoms sourcebooks could get you most of the way there.
I used to be a reaThe problem with that is that Southern Gothic is actually interesting,
It's not in Appendix N, but I'd bet money that Gygax read a whole lot of Flannery O'Connor, between his overwrought prose and his extremely black and white worldview. (If that dude didn't read A Good Man Is Hard to Find, I'll eat a lightning bug.)I used to be a reader like you, until I took an arrow to the kneehad a friend who specialized in Southern Gothic. Sturgeon’s Law was not revoked: it turns out there are great quantities of crap Southern Gothic, boring, turgid and imitative in prose (you haven’t really lived until or maybe unless you’ve read someone trying to write like Flannnery O’Connor and utterly failing), the whole deal.
More than a few anachronisms.1E was more 14th century with a few anachronisms eg two handed swords.
Lol no.This points to all D&D being punk. Or at least every PC party that has run away from the watch, refused the Wretched, Squalid, or Poor Lifestyle Expenses, or has just decided to be "adventurers."
This is a more cogent argument than that it’s no longer medieval fantasy because there are handlebar mustaches. That said, it’s not like the aesthetics not being the same as they were in 1975 is a sudden and unexpected turn of events. The aesthetics of D&D have never been consistent, because it’s a game of imagination - its aesthetics are and have always been whatever you imagine them to be. Moreover, there hasn’t been a single cohesive art style in the books for a long, long time. Each edition has had different art direction, and different artists creating works under that different direction. Now, that’s not to say the opinion anyone who liked all of the various styles and artworks that have appeared in D&D until now is invalid. But it shouldn’t come as a big surprise. It’s also only a matter of time before the style changes again. Change is, after all, the only constant.One of the interesting things about how D&D grew was that it grew out of wargames, where historical accuracy matters quite a bit more. Part of the enjoyment of a wargame is in exploring military history, and I think a lot of early D&D inherited this -- see the list of polearms, for example. 1e's roots are still very much showing. But even 1e was more...encouraging you to read history, and less "Brittain in 1399 is the cap on technology."
Because fantasy is a fundamentally modern creation, it's easy to see how, for example, the message spell has come to prominence as a way to work cell phone conversations into D&D. Or how we never really consider how DARK everything indoors really was (candles and torches and even chandeliers do not compare to modern light bulbs!). Or how we don't really evoke the four humors and leeching in how our fantasy game heals injury and illness.
I don't think anyone craves deep historical accuracy.
But, people do get invested in aesthetics, and the aesthetics of D&D are definitely not what they were in 1975.