Laurefindel
Legend
Indeed!I’ve never had a problem with folks seeing it as having some of the trappings of the Middle Ages with European style castles and armor and the like, even if it was from what we’ve seen in movies rather than what it may have been in reality. But even from the beginnings, it was always so much more. The D&D art that I grew up with was never consistent to any particular style. The first cover I remember was a Conan looking character in a horned helmet leaping at a red dragon. The modules I played had crazy stuff like giant apes and crashed spaceships with laser guns, Mad Hatter monks and Jabberwock dragons too. The medieval imagery was always just more bits in the greater soup.
But my point is that Conan-looking barbarians and giant apes and dragons and faux-Vikings and chainmail-bikini Amazon princesses are Medieval Fantasy.
Crashed spaceships and laser guns are not, admittedly. But these were background elements; D&D wasn’t mixing genres like Torg (?) and other games that did it on purpose. You were not a character from the spaceship’s civilisation; you were a medieval-esque character stumbling on something that, we, as players recognized as a space ship, but for the characters it was another weird dungeon.
D&D has always allowed creativity to go in all directions. It has encouraged it more than most games even. D&D was never prescriptive, but it mostly presented an image of pre-modern fantasy, and for many (most) people, this meant « medieval ».