I think we’re all agreed that D&D is and has always been a fantasy mutt, but I also think the OP has a point in asserting that the steampunk aesthetic is an increasingly pervasive element.
I do play differ games. Lots of them.Why not just play a different game? Why must D&D keep changing when nearly every other RPG doesn’t (to any significant degree)?
I guess that's the difference. I don't see D&D's longevity and especially it's dominance as some kind of unallocated good for the hobby. I would have strongly preferred iterative edition changes. You know, like just about every other RPG. The dominance of Dungeons & Dragons is simply arrogance.I do play differ games. Lots of them.
I like liking D&D. I don't like not liking the current version of D&D. D&D has a long tradition of changing more than most other games and that very likely has contributed to its longevity and dominance.
Nor do I. I also did not suggest I did. It is just true.I guess that's the difference. I don't see D&D's longevity and especially it's dominance as some kind of unallocated good for the hobby.
So are you playing OSE or OSRIC?I would have strongly preferred iterative edition changes.
If it was merely arrogance, it would not be true. But it is. Whether it is preferable or not, there must be some there there. I personally think it is inertia, but how would I know for sure?The dominance of Dungeons & Dragons is simply arrogance.
It leads to arrogance on the part of the IP holder.Nor do I. I also did not suggest I did. It is just true.
So are you playing OSE or OSRIC?
If it was merely arrogance, it would not be true. But it is. Whether it is preferable or not, there must be some there there. I personally think it is inertia, but how would I know for sure?
Welcome back to the stage of history!D&D is Soul Caliber. A vaguely Renaissance/Age of exploration set world where you can have. Medieval knight in plate and greatsword, a priestess of Hephaestus with a gladius and shield, a mechanical ninja, a golem made by a cult, a noble duelist with a rapier, a barbarian from the New World, a samurai, a shao-lin Monk and a Spanish pirate with a gun and sword combo all meeting one another.
And I wouldn't have it any other way.
Repeated success often breeds complacency.It leads to arrogance on the part of the IP holder.
I never get to run OSR games (not yet anyway). If I'm lucky I can occasionally play them. I like DCC and Shadowdark, but the one that suits my preferences best in the OSR sub-genre is ACKS. I really like it's attention to detail.Repeated success often breeds complacency.
Out of curiosity, when you run OSR games do you adhere to a particular set of published rules (like one OSR game in particular?), or do is it a mostly homebrew variety?
I like OSR in general but always pretty heavily homebrew certain things (like magic systems, for one) that I think have greatly improved over the years.
Legit. I always viewed Soul Caliber as D&D the Fighting Game (please ignore Blood and Iron) and as the series went on and became more explicitly magical.Welcome back to the stage of history!