Thomas Shey
Legend
This parallels my journey but with clear differences. I was also solid gamist/simulationist though I did not mind dramatist intrusions but I really wanted immersion(realism) and drifted toward MERP, Rolemaster, GURPS and Warhammer initially. I eventually came to the conclusion that MERP/Rolemaster or GURPS all failed in various corner cases, driven in part by my tendency to min/max.
One of the hardest things to do as a gamist is learn you're not doing yourself any favors pressing on the soft spots in a system.
My resistance to dramatist elements decayed over time anyway; unlike the hardcore simulationists on RGFA, I kind of wanted to engage with some games that have heavy genre conventions (like superhero games) and you really just can't do that without accepting some dramatist conceits. Its long since reached the point where I'm more about how jarring the dramatist elements in a game system is to me, and things like whether the particular methods of handling metacurrency have undesirable consequences on a social level than being really resistant to them. I'm still closer over to being a trad gamer than someone like, say, Pemberton I think, but the drift between what I'd have been like in 1980 and what I'm like in 2022 is pretty noticeable (well, and the fact even cases that aren't my cuppa I'm not exactly hostile to, which I don't know that I'd not have been back then; Fate didn't work for me, but I can understand what other people get out of it, for example, and off ona different line, same for PbtA).
Warhammer I still really like, though not the lore, but it will kill every player over time. Good for a sandbox campaign, I guess but I prefer a more cinematic style.
BRP derivatives run in that direction too, though I was pleasantly surprised how less-prone to this Mythras was.
So eventually I drifted back to D&D via Palladium. That is Palladium to 3e, wargames like Advance Squad Leader also helped me in my journey.
Well, the fact modern D&D versions are rarely as schematic as OD&D (thus being more appealing to me on game engagement grounds) and that I'm less bothered by the lack of any simulationist concern worth mentioning has made me more accepting there; I don't like 5e itself, but that's got to do with a bunch of individual mechanical choices rather than objections to it in total. Unfortunately, at least one of them is very core to the design.