As @Hussar pointed out, it also has a significant impact on the process and outcomes of play. In that way, it's different from (say) a preference for tokens over miniatures.ToTM vs grid is just a preference.
As @Hussar pointed out, it also has a significant impact on the process and outcomes of play. In that way, it's different from (say) a preference for tokens over miniatures.ToTM vs grid is just a preference.
When you use "fudging" to mean "makes a call," it devalues any use of the term because making a call is what has to happen, while fudging -- which using a mechanic and then choosing a different (non-mechanical) outcome because you don't like the result AND usually keeping this secret from other participants -- doesn't ever have to happen.Again I find myself seeing that presentation matters so much more than substance.
If square fireballs tip you over, then how do you reconcile the fact that 5e is meant to be played theatre of the mind?
If the inaccuracies of a square fireball are a problem imagine how wildly inaccurate TotM play is. No one can possibly accurately track the relative positions of five PCs, a pet and a dozen bad guys round by round.
TotM play is one long exercise in (summons @Ovinomancer) fudging constantly. Whether something is in an area of effect has far more to do with the mood of the DM than anything else.
And let’s not forget that TotM was the baseline assumption before 3e and it wasn’t until 4e that the game defaulted to battle map play.
If anything 4e is actually a more accurate simulation, at least as far as representing the physical positions of combatants, than any other version of Dnd.
The most popular system that everyone you know wants to play is the best tool for the job.Its a consistent position. I have some serious trouble understanding how you ever saw D&D as a great tool for the job, but at least what you want is coherent.
Um, no. Good argument that the system everyone wants to play is probably one you should play, but that doesn't mean it's the best tool for a given job. If I want to run a murder mystery, 5e is pretty not great at this. Certainly not the best tool for the job! But it is the most popular RPG.The most popular system that everyone you know wants to play is the best tool for the job.
I never said otherwise. Just that I prefer using a grid. The flexibility to choose along with what options to use was a good choice for the game.As @Hussar pointed out, it also has a significant impact on the process and outcomes of play. In that way, it's different from (say) a preference for tokens over miniatures.
Pretty sure they meant fudging in the sense of 'make an approximation' or 'on the fly adjustment'.When you use "fudging" to mean "makes a call," it devalues any use of the term because making a call is what has to happen, while fudging -- which using a mechanic and then choosing a different (non-mechanical) outcome because you don't like the result AND usually keeping this secret from other participants -- doesn't ever have to happen.
A tool you can't convince your friends to use is not a good tool for all practical purposes.Um, no. Good argument that the system everyone wants to play is probably one you should play, but that doesn't mean it's the best tool for a given job. If I want to run a murder mystery, 5e is pretty not great at this. Certainly not the best tool for the job! But it is the most popular RPG.
The most popular system that everyone you know wants to play is the best tool for the job.
A tool you can't convince your friends to use is not a good tool for all practical purposes.