buzz
Adventurer
If the OP were talking about subtle issues he saw arise in play, you might have a point.Raven Crowking said:It is entirely possible to read a set of rules, but not see the flaws in those rules until you begin to play them. That is one of the reasons that professional designers playtest.
Regardless, even if it took some time playing for him to see that he really didn't like the way D&D handled... well, pretty much everything, why are you insisting he be saddled with the system going forward? Sell your books on ebay or Amazon, and go find a different game.
Break out of the dysfunction. Stop playing games you don't like. Give your money to publishers who provide what you want.
And if you must stick with D&D for whatever gawdawful reason, don't complain about it in General. Suck it up, and go to the House Rules forum and start asking how to enact the changes you want. "I'd prefer if armor worked like X. Anyone got any ideas on how to make this work in D&D, and how it might affect the system?" There's a community here of tens of thousands of users who will happily offer suggestioons.