Nightchilde-2
First Post
Umbran said:D&D is not the end-all and be-all of rpgs. You should not treat it as if it is the only place from which one can start.
Quoted for truth.
Umbran said:D&D is not the end-all and be-all of rpgs. You should not treat it as if it is the only place from which one can start.
ColonelHardisson said:Ohhh nooss! Are you the Badfun Police?!!? Maybe he likes buying peanut butter and modifying it to his taste at home!
I really am just horsing around.
Breakdaddy said:Et tu, TB? WFRP is for EVERYONE to love and enjoy.![]()
Ok ok, maybe not, and from what I've seen of Harnmaster, this TB is right. You will probably find it more appealing than D&D.
glass said:Basically, an injury either takes you out of combat, or you don't notice it. Andrenalin takes care of that.
Its weird, but it seems to be how things work. A guy on RPGnet a while back posted some links to studies (which I wish I'd kept).
glass.
Raven Crowking said:That said, studying tools is iteself a job, and studing all of the tools available from a rpg standpoint is a potentially overwhelming task.
Plus, frankly, D&D has a very solid chassis. Which is why so many of the games mentioned herein (True 20, C&C, M&M) have been built out of it. If you know what you want from a game, you ought to be able to modify d20 into it.
Also, I still contend that some of OP's problems are based on fluff rather than crunch. OP asks why things are as they are in several cases; that's a fluff question to me.
buzz said:Because there comes a point of diminishing returns. Using, e.g., VP/WP insetad of hit points is one thing... fundamentally changing everything on the OP's list requires designing a new game from the ground up. I don't know about you, but I have no interest in laying out ca$h money for a product that does absolutely nothing I want/need it to do. My time and elbow grease is too precious to me.
EDIT: Honestly, I wish more gamers agreed with this. There seems to be a long-standing tradition in RPG'ing to kit-bash the heck out of systems, bulding on an assumption that most games "need work". I'd much rather see gamers spending money on products that are designed to do what they want, instead of on products that seem to consistently not.
On top of this, the system that the OP is describing between the lines already exists. There are multiple, in fact. Ergo, the OP needs to go play one of them instead of composing trollish posts.
Hypersmurf said:Well, if by "do acrobatic" you mean "use the Tumble skill", you can't, really.
TUMBLE (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)
You can’t use this skill if your speed has been reduced by armor.
... unless you're a dwarf.
-Hyp.
Elephant said:Um. "unless you're a dwarf." doesn't fit in there - dwarves never have their speed reduced by armor, UIAM.
First off, I have scoured Google for a definition of "UIAM," and I can't find one. Would you mind enlightening me?Elephant said:Back in the early days of D&D (and rpgs in general), the only rules available were a loose, crappy set of guidelines that NEEDED a fair amount of kit-bashing to work for a lot of different people. There wasn't anything else available at the time, so people got used to kit-bashing.
Plus, tinkering with rules is a longstanding wargaming tradition, UIAM, so it's not surprising that the tradition would be carried over into RPGs.
I disagree. It would have been a decent troll about 25 years ago. Now it's just old hat. We've heard all these complaints before. It hardly seems worth countering them again.Piratecat said:Yup. This makes a decent troll, especially with the tone of outraged indignation. Seriously - if you dislike it, why play it? Warhammer FRPG might be more fun for you.