0-hr
Starship Cartographer
I'd like to drop alignments so I need to figure out where alignment is currently needed for an existing game mechanic (so I can House Rule accordingly).
My initial list is
Alignments affect mechanics with:
Class alignment restrictions (ie. Paladin = lawful good)
Clerics need to match their dieties
DR for many outsiders
Holy/Unholy and Anarchic/Axiomatic or intelligent weapons
The following types of spells rely on alignment:
Detect Evil
Protection From Evil
Dictum and other alignment-targeted harm
Align Weapon
Summoning restrictions (ie. lawful clerics cannot summon chatoic creatures).
Spell subtype restrictions (ie. good clerics cannot cast evil spells)
Non-detection and scrying have minor alignment factors
Are there other important places where alignment is needed for game mechanics? Just core and "Complete Books" should be enough to cover my campaign since I'm looking for general cases rather than every specific item.
If someone else has already adressed this issue, please give me a pointer to the material.
My initial list is
Alignments affect mechanics with:
Class alignment restrictions (ie. Paladin = lawful good)
Clerics need to match their dieties
DR for many outsiders
Holy/Unholy and Anarchic/Axiomatic or intelligent weapons
The following types of spells rely on alignment:
Detect Evil
Protection From Evil
Dictum and other alignment-targeted harm
Align Weapon
Summoning restrictions (ie. lawful clerics cannot summon chatoic creatures).
Spell subtype restrictions (ie. good clerics cannot cast evil spells)
Non-detection and scrying have minor alignment factors
Are there other important places where alignment is needed for game mechanics? Just core and "Complete Books" should be enough to cover my campaign since I'm looking for general cases rather than every specific item.
If someone else has already adressed this issue, please give me a pointer to the material.
