[d20 Apocalypse] Recruiting Closed

Here is the party so far:
a charismatic hero or at least someone with the Diplomacy skill to barter for necessities (as soon as the fallout starts, things like bottles of purified water are going to become more valuable than rifles)

I thought we had someone going for a salvager/merchant already. He said that his character was going to be something like that in OOC.
 

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me and some friends in my D&D group had thought of something called a "mage bomb", the concept was that they would take raw elements of a plane and it would react violently with this plane (kind of like anti-matter).

Could this be the idea for the bomb, one of these bad boys being used?

Ah, that's the fun. You guys get to find out. :)
 

I thought we had someone going for a salvager/merchant already. He said that his character was going to be something like that in OOC.

A farm mechanic is hardly the same thing as a skilled negotiator.:lol: He doesn't have the Diplomacy skill. I checked. And pretty much all of you have a -1 Cha modifier so far.
 


And I present you Kyle Freeman:

Oh right... The Toyota is a basic cheap fourdoor sedan. Similar to Dodge Neon in the core book... Not that it matters since it's useless now :D
Code:
[B]Name:[/B] Kyle Freeman
[B]Class:[/B] Charismatic 1/ Dedicated 1
[B]Size:[/B] Human
[B]Gender:[/B] Male
[B]Occupation:[/B] Doctor (Craft Pharmaceutical/Treat Injury)
[B]Allegiences:[/B] Stritch School of Medicine

[B]Str:[/B] 10 +0 ( 2p.)     [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (6+1d6)
[B]Con:[/B] 10 +0 ( 2p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 13 +1 ( 5p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] N/A
[B]Cha:[/B] 14 +2 ( 6p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Defence:[/B]            10    +0    +0    +1    +0    +0    +1    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 11

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0          +2
[B]Ref:[/B]                       1    +1          +2
[B]Will:[/B]                      1    +1          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Fist                       +0     1d3 (Non-lethal)


[B]Languages:[/B] English, Latin

[B]Talents:[/B] Fast Talk, Healing Knack

[B]Feats:[/B] Weapons (Simple), Medical Expert, Surgery

[B]Skill Points:[/B] 43       [B]Max Ranks:[/B] 5/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                     4/1   +2          +7
Craft Pharmaceutical      2/0   +2   +2     +6
Diplomacy                 4/1   +2          +7
Disquise                  2/0   +2          +4
Drive                     0/1   +1          +2
Gather Information        4/1   +2          +7
Profession                4/0   +1          +5
Read/Write                1/0
Sense Motive              0/2   +1          +3
Speak                     1/0
Spot                      0/2   +1          +3
Treat Injury              5/0   +1   +4     +10

[B]Equipment:                     Weight[/B]
Casual Clothing                  2lb
Field Bag                        2lb
-Notebook Computer               5lb
-Cellphone                      .5lb
-Penlight                       .5lb
-Multipurpose tool              .5lb
-PDA                            .5lb
Toyota Corolla
-Medical Kit                     5lb
-Pharmacist Kit                  6lb
-Road Atlas                      1lb
-Digital Camera                 .5lb

[B]Total Weight:[/B]22.5lb      [B]Money:[/B] 47$

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 33    66   100  XXX   XXX

[B]Age:[/B] 25
[B]Height:[/B] 5'11"
[B]Weight:[/B] 170lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale
Description:
Kyle woke up from the wreck. The lorry had neatly pinned his car to the wall but amazingly hadn't damaged it very much. It had at the same time shielded him from the blast while pushing his car sideways. Kyle was feeling fuzzy. He wasn't certain what had happened but he scampered out from his car and picked up the medical kit from the backseat. He had been driving back home from the hospital and had seen a bright light that had dazed him. Then nothing until waking up just now. Considering the sun hadn't moved at all, he had been out cold only minutes. He looked around and saw only cars smashed to the wall and thrown around. Something huge had happened. Taking his kit (being a medstudent, he kept a bit better emergency eguipment in his car than most people) he ran to the first car to check on the driver while at the same time cursing to his cellphone for not turning on...

Kyle is somewhat handsome young fellow with a likable smile. He is only graduation short of being a full doctor and a pretty skilled one at that. At the time of the blast he was wearing casual everyday clothes and sported a dark neatly combed hair. After all, he had just finished his shift at the hospital. Kyle can be quite talkative at times, but this usually works for his benefit as he has the knack to say just the right words for winning others' trust.
 
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Airwalkkr: You mentioned that a character gains a bonus language for each INT modifier over 10. I know it works that way in d&d, but for the life of me, I can't actually find that rule in the d20 modern SRD. Maybe I'm just blind!

My character is shaping up nicely. So far I have a level 1 Fast, military occupation (a reservist maybe). She'll be from Chinatown and possibly something of a mechanic. I was also thinking of buying a stun gun (if I can ever figure out this wealth system) even though it will probably break once the bombs start dropping. That's fine though since it's more of a flavor item for me.

More to come later tonight when I finish my character sheet!
 
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I'd be happy to participate; I have a concept that plays on the docotor trope, but there are certainly some other ideas that I can work on also.

Wouldn't hurt to have another doctor along, although since Blackrat has already proposed one, another jarhead or law enforcement type would be good. No one has a firearm so far, so law enforcement or criminal might be a good way to go. No one has proposed any kind of tough hero yet. Just some ideas.
 

Airwalkkr: You mentioned that a character gains a bonus language for each INT modifier over 10. I know it works that way in d&d, but for the life of me, I can't actually find that rule in the d20 modern SRD. Maybe I'm just blind!

You know what, I can't find it either. The group I used to play d20 Modern with always played with it, but I guess we were just assuming it existed since we had played D&D before. Has anyone else spotted this rule? If not, I suppose some of you will need to adjust your character sheets to either purchase the languages with skill points or not know them at all.

My character is shaping up nicely. So far I have a level 1 Fast, military occupation (a reservist maybe). She'll be from Chinatown and possibly something of a mechanic. I was also thinking of buying a stun gun (if I can ever figure out this wealth system) even though it will probably break once the bombs start dropping. That's fine though since it's more of a flavor item for me.

More to come later tonight when I finish my character sheet!

You don't have to worry about the Wealth system. Pick whatever you think is relevant to your character's occupation and personality. The only limit is it has to something they would reasonably carry around with them at all times which means a) light load and b) has to be of personal significance like a wallet or occupational significance like work tools, a briefcase, cell phone, etc. If she would carry around a taser for protection that's reasonable. If there is something heavier she would reasonably need for her occupation that she could carry around in her vehicle, it will need my approval on a case-by-case basis.
 

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