diaglo
Adventurer
Psion said:And, I might add, the D6 system was originally conceived for Ghostbusters...
so who ya gonna call?
Psion said:And, I might add, the D6 system was originally conceived for Ghostbusters...
What's confusing? d20 dosen't need to have levels. I wouldn't say they're easy to remove, but thay can be removed and it's not as hard as it seems at first. (Basicly you just make saves, hitpoints, and BAB another skill and distribute skill points as x acordingly.)Well, you lost me on that one.
I'm curious, do you think think d20 is unsuited for the horror genre? (Sence we're talking about CoC.) And, if so, what is it spicificly that you don't think works for horror?I don't think any rules system can say it "simply doesn't work for genre x". How well, of course, is the real question.
Piratecat said:Personally, I'd rather have the creativity funneled into the setting instead of the game mechanics.
And there you go. You bothered to quote me why?fanboy2000 said:I wouldn't say they're easy to remove,
I think it's suitable. The reduction of the massive damage save, for example, was an easy mod for CoC and works well (I think).I'm curious, do you think think d20 is unsuited for the horror genre? (Sence we're talking about CoC.) And, if so, what is it spicificly that you don't think works for horror?
Why? Is "lust" one of them?diaglo said:a bunch of four letter words come to mind. but i won't repeat them here for Eric's Grandma's sake.
arnwyn said:You bothered to quote me why?
Ranger REG said:Makes me wonder why WotC didn't order more printings of CoC d20.
Monte At Home (as in Monte Cook) already answered my question.migo said:No rights to a second printing AFAIK.
mearls said:The staggering majority of d20 stuff expects you to junk your current campaign, or at least radically change it, or even start playing a new RPG, to make use of it. Nobody aside from WotC does a good job of providing support for a DM who's running a standard Greyhawk game. Most d20 publishers assume that you want to add lots of detail to one small subsystem or you're interested in a new game.
mossfoot said:I'm a firm believer in "The Rules Should Fit The Setting". Chaosiums' Basic Role Playing system is perfect for Cthulhu... nothing else comes close I think. West End Games' d6 system suited Star Wars perfectly well.