D20 Modern Spectaculars Canceled


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Well, if Wizards DOES do a Marvel RPG, I do hope it is at least compatible with d20Modern. I would imagine their deal with Marvel would probably prohibit them from releasing just a "supplement" to Modern for it.

Honestly? I think it would work wonderfully if they just reproduced alot of the d20Modern material in a special hardback Marvel Supers RPG game. I'm sure it would cheese off the d20Modern players who have to "pay" for "Stuff they already have" when they buy the book, but it might increase player-base for d20Modern.

--fje
 

hobgoblin said:
well if i had access to a grayscale laser printer i would maybe go after the task of printing a 70+ page pdf. but right now i only have a ink-based printer, and one that cant be set to only print grayscale...

Just to give you a sense of what's available, if you'd like I could send you a complimentary copy of E.N. Publishing's d20 Modern superhero supplement.
 



That’s a shame. I was looking forward to this.
The last few modern books (more-random-futuristic-stuff!) haven’t been very interesting.
A super power focused game would have been cool.

While I’m no M&M expert the rules system for that game sounds completely different than “normal” modern.
I’d been keenly looking forward to a way to have a ruleset for adding super-abilities (or some super abilities) to a modern setting.

With the currency they burned producing some of the weaker books recently (past, and the could-have-been-great-but-we-had-to-rush Cyber-book) it would have been a bit tricky, but a good book could have built word of mouth and gotten Future-level sales I would think.

Still a marvel deal is big I suppose; and the spectaculars core could be used for a marvel game….
But “real” comic book universes are almost impossible to accurately portray in games. In the comics character’s abilities, personalities and backstories change to match the writer and plot. The superpowers are just for storytelling effect and work so differently its almost silly to try to make a (detail oriented DnD style) roleplaying game based around them.
 

Graf said:
But “real” comic book universes are almost impossible to accurately portray in games. In the comics character’s abilities, personalities and backstories change to match the writer and plot. The superpowers are just for storytelling effect and work so differently its almost silly to try to make a (detail oriented DnD style) roleplaying game based around them.
There are games like Capes, With Great Power, and Truth & Justice that focus on the narrative elements of supers comics, rather than making an attempt to model supers-physics. I bet Prime Time Adventures could work similarly.
 

hobgoblin said:
ok, sure, i could go gurps. but something about that system never ignited me the way d20 modern does.

Gah!

If you're gonna go non-d20 for you superheroic goodness, go HERO, not gurps.

I don't know what tweaks they made in GURPS 4e, but GURPS supers for 3e was a travesty. It just didn't scale up that well.
 

Psion said:
I don't know what tweaks they made in GURPS 4e, but GURPS supers for 3e was a travesty. It just didn't scale up that well.
They actually made it more HERO-like, in some ways. From what I hear (I have not played it), it handles supers a lot better than 3rd.
 

Psion said:
Gah!

If you're gonna go non-d20 for you superheroic goodness, go HERO, not gurps.

I don't know what tweaks they made in GURPS 4e, but GURPS supers for 3e was a travesty. It just didn't scale up that well.

observe that i talk about d20 modern, not only d20 specteculars.
basicly its a comment about having a game that can do "everything" depending on what books you have available...
 

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