D20 Modern Spectaculars Canceled


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hmm, if i know the source of said games correctly, im guessing that they only do so by forgoing any kind of character crunch and only have ways for the players to take control of the story. sorry, but not what i prefer to call a rpg...
 

hobgoblin said:
hmm, if i know the source of said games correctly, im guessing that they only do so by forgoing any kind of character crunch and only have ways for the players to take control of the story. sorry, but not what i prefer to call a rpg...
That's a pretty narrow definition of an RPG, hob'. While the games tetsujin28 mentioned (what I assume you're referring to) and the ones I mentioned earlier may not be wargame-based, they are no less RPGs than HERO or M&M. Of course, they may certainly not be to your taste, which is cool.
 

its mostly the concepts behind the games that makes me go "hell no!".

and from what i understand, the theory that this games are based on cant realy be used to define the type of games that i define as roleplaying games...

basicly the games seems to rob the character of all that makes it the character.

both gurps and d20m/d&d is a bit to close to war games with their grid movement systems and all that. but these other games take it all the way out to the other extreme (story uber alles), and even more into the extreme then both gurps and d20m/d&d does towards war games.

i prefer a game where the numbers tells me something about the character and what he able and not able to do. these new style games toss this out, and for me thats basicly the same as tossing out the soul of a rpg.

no, im not a minmaxer or a munchkin, atleast not overt. i can gladly stop putting points into some skill or stat because i think that the number i have fits my view of how the character should be (given that in d20 have this kinda buildt in i may minmax it a bit more within the class. but i will pick classes for the concept, not to get the biggest BAB or similar).

in essence i prefer to call these new style games shared storytelling games or similar, not roleplaying games.
 

hobgoblin said:
i prefer a game where the numbers tells me something about the character and what he able and not able to do. these new style games toss this out, and for me thats basicly the same as tossing out the soul of a rpg.
You should be glad to hear, then, that the games mentioned don't do what you're claiming they do. (And games like M&M2e, with things like Complications and Hero Points [i.e., mechanics that toss narrative control around the table], aren't as different from them as you think.)
 

buzz said:

I gotta try that someday. Thanks for the link.

Stormborn said:
Which? This Red Star is an excelent product and based on a comic but is not a super hero game. It is a game of science fiction and sorcery set in an alternate universe's Soviet Union. Also, contrary to what that page says. It is not based on the d20 Modern Rules. Instead it uses its own classes.

Hey! Somebody else bought that? I figured I was the only one.

I would have purchased Spectaculars, but I'm pretty happy with M&M and I didn't feel the need for a new supers book. It's a shame to see a d20 Modern product taken off the schedule, but I have high hopes for new upcoming products.
 
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hobgoblin said:
in essence i prefer to call these new style games shared storytelling games or similar, not roleplaying games.

Yeah, that was pretty much my reaction when I read Capes. I can see how others would enjoy it, and see it as an RPG, but many of the things that define RPG to me aren't there.

As to the actual topic, I am saddened. I like D20 Modern, and was looking forward to see a different approach to d20 superheroes in print (rather than PDF which I generrally ignore). I don't especially care for M&M, so I was hoping this would be cool. Add that to the fact I find d20 modern one the best iterations of the d20 system, and love all the d20 future stuff....

*sigh*
 

Sheesh! Lament overmuch?

It will come. It just not as hot a product y'all put out to be, at least to me.

:]

However, it is refreshing there are those who like d20 Future, despite criticisms.
 


kingpaul said:
I like Future :)

I like parts of it, which I suspect is how the book was designed to be used, as a great big ole toolkit. Too many people want it to be a cohesive whole I think and rate the book poorly as a result.

Chuck
 

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