Daggerheart General Thread [+]


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I think you are confusing "add an adversary's experience to a roll." with compelling one. They may absolutely add an adversary's experience to a roll with fear. They have 0 mechanics to touch a players experiences which are by nature positive and additive bonus available to use by the player for a cost of hope.

From the book
You can spend a Fear to:
• Interrupt the players to make a move.
• Make an additional GM move.
• Spotlight an additional adversary during a battle.
• Use an adversary’s Fear feature.
• Use an environment’s Fear feature.
• Add an adversary’s Experience to a roll.
You’re right by RAW, but I don’t see why a referee couldn’t spend a fear to gain a bonus based on a PC’s experience. Or give a penalty to a PC.
 

GM Move: "Use a PC's Backstory Against Them" / "Show the Collateral Damage" / "Reveal an Unwelcome Truth" can lean into an Experience, but isn't quite a Compel from how I understand that mechanic.

Note though "Make an additional GM move" is extremely broad.
Not particularly, theres a single column list of them. None of them actually allow invoking experiences negatively.
 

You’re right by RAW, but I don’t see why a referee couldn’t spend a fear to gain a bonus based on a PC’s experience. Or give a penalty to a PC.
Because it's a violation of the conceptual basis of the rules. In other words, a d«bleep»-move. And if one is of that mindset where that doesn't matter, Daggerheart probably isn't the best game to use.

Even using the PC's backstory against them is supposed to be nearly the last option... it's the second most severe GM move listed on DH CB 152, and that has nothing about experiences; it's about people or things from their backstory manifesting in new threats or plots. In general, outside conflict scenes, one is supposed to start at the soft (top) end of the list going down it until one that fits the narrative is found.

Also note: Adversary, in the rules, equals D&D's "Monster" and most games' "NPC"... any non-PC character capable of hostile action (regardless of inclination nor type of action) is an Adversary. PC's never are "Adversaries"...
Adding an Adversary's Experience to a roll is the same as a PC adding an experience to the PC's roll... the bonus is to the character using it, in either case, not a penalty to the other.
 

Not particularly, theres a single column list of them. None of them actually allow invoking experiences negatively.

I was referring to how “make an additional GM move” is “do anything the game suggests a GM can do.” Thus what you can spend fear on is actually “everything the game allows you to do if it feels dramatically appropriate in this moment.”

Additionally, whenever the spotlight pivots back to the GM they can make a move as hard as they want so long as it doesn’t negate the roll. Again, I don’t think it ever rises to the “Compel” level, but I might ask the player - hey, you’ve got the experience “stand up for what’s right” or “never back down” or whatever, are you going to let X happen?
 

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