darjr
I crit!
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You’re right by RAW, but I don’t see why a referee couldn’t spend a fear to gain a bonus based on a PC’s experience. Or give a penalty to a PC.I think you are confusing "add an adversary's experience to a roll." with compelling one. They may absolutely add an adversary's experience to a roll with fear. They have 0 mechanics to touch a players experiences which are by nature positive and additive bonus available to use by the player for a cost of hope.
From the book
You can spend a Fear to:
• Interrupt the players to make a move.
• Make an additional GM move.
• Spotlight an additional adversary during a battle.
• Use an adversary’s Fear feature.
• Use an environment’s Fear feature.
• Add an adversary’s Experience to a roll.
Not particularly, theres a single column list of them. None of them actually allow invoking experiences negatively.GM Move: "Use a PC's Backstory Against Them" / "Show the Collateral Damage" / "Reveal an Unwelcome Truth" can lean into an Experience, but isn't quite a Compel from how I understand that mechanic.
Note though "Make an additional GM move" is extremely broad.
Because it's a violation of the conceptual basis of the rules. In other words, a d«bleep»-move. And if one is of that mindset where that doesn't matter, Daggerheart probably isn't the best game to use.You’re right by RAW, but I don’t see why a referee couldn’t spend a fear to gain a bonus based on a PC’s experience. Or give a penalty to a PC.
Not particularly, theres a single column list of them. None of them actually allow invoking experiences negatively.