Daggerheart General Thread [+]

Basically, yes.

One GM move is one free action for a monster. Solos get to make multiple actions if the GM spends fear. To match the PC's action economy, the PCs would need to roll with fear or fail exactly 50% of the time. So if you're going into a so-called solo fight with capped fear, it'll probably work out...if not...well. Fear and free moves help with the action economy, but the big problem is HP. With a party of PCs beating on a single target, that single target is going to drop fast. Even with the beefed up stats of a so-called solo. And because the so-called solo can't match the PCs' action economy, they're not going to present anywhere near what could reasonably be considered to be a challenge to a party of PCs.
In general you roll Fear 46% of the time which is two GM actions (one for the spotlight, one for the fear). And the gap is made up by Fail with Hope. The action economy is pretty balanced.

The only problem comes when you spend too much fear on the fear abilities; a Fear ability needs to be worth two NPC actions (which it normally is - it's normally an AoE0. On the other hand most of the Solos other than the Hydra can generate Fear; have Momentum (fear on making a successful attack - brutal with AoEs) while for example the Patchwork Zombie Hulk and Flickerflies have AoE attacks that generate Fear
The Patchwork Zombie has an AoE. I used that monster in my playtest. It was effective once or twice. Didn’t get to use it a third time because he died. The AoEs will help. But the HP and stress is where they’re hurting the most. Phases or doubling HP and stress are the easy fixes.
Yeah, this is the core problem with solos in Daggerheart. They can keep up with parties while they survive but 10hp just isn't enough to challenge a party. That said I'm partial to the idea of the zombie hulk that falls apart into a bruiser and a zombie horde.
 

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