Faolyn
(she/her)
Well, there's still a cost to use it (it's not a free +2 all the time), and if you go for strict optimization, you're going to be missing out on using it elsewhere.It gives all this advice and then it's tip for a player having trouble picking an experience in a standard battle campaign is to select their first one to make them better in combat... how is that not pushing them quite clearly towards mechanical optimization? It's weird because I agree the advice is there but then the mechanical incentives as well as the practical examples sometimes just don't align.
Honestly, Experiences are almost exactly like Fate's Aspects, so it's probably a good idea to read things like What Makes A Good Aspect.