Daggerheart General Thread [+]


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That’s not my experience. Daggerheart is much faster than 5E. Same players with a decade of 5E experience and zero Daggerheart experience. And Daggerheart was still faster.
I would say “it’s different”. Throw a single solo against a party. That combat will probably be (I) faster than a throw-away combat in 5e; and (ii) feel more impactful for the resources it expends.

It also isn’t necessary to throw a bunch of combats against the party to expend their resources before the big boss.

But more “on-level” combats will probably take as long as 5e.

So overall, the impression is that combat feels more stream-lined.
 

Hm, maybe a Mark type of thing as the class feature a la the Ranger? Spend a hope and make an attack, on success "when they deal damage to anybody but you, they must mark a stress; something else." One subclass around moving to marked targets, one around shielding allies or something?
Yeah. Something like that. I’ll check the ranger for parts to steal.

I decided to actually crack open my 4E books to see what’s what and I’m reminded yet again just how much 4E influence Daggerheart wears on its sleeve.

Class features. Swordbond. Teleport your weapon to your hand within 10 squares. Recreate a broken weapon.

Swordmage Aegis. Mark a target if they attack someone else you can either: 1) teleport to them and attack (assault), or; 2) reduce the damage caused (shielding), 3) teleport them to you and attack (ensnaring).

Swordmage Warding. In 4E you get an AC bonus, in Daggerheart that would be an evasion bonus. But the theme, the fighter without armor is already in the Valor power Bare Bones. Not sure where to draw the line on mechanical conversion vs thematic.

Subclasses are assault, shielding, and ensnaring. Assault is marking plus teleport to target. Shielding is marking and reducing damage at range. Ensnaring is marking and teleporting your target to you.

Other than the specific powers/spells, that’s basically the class. I think a lot of the flavor came from the individual spells. Quite a few centered around teleports.
 

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