Daggerheart Reveals Ranger Class Preview (Exclusive)

ranger hed.png


EN World has the opportunity to reveal the final version of Daggerheart's Ranger class. Set to release on May 20th, Daggerheart is a new fantasy RPG that combines some of the rules-focused combat focus with narrative-based roleplaying. The game uses a Duality dice system that adds both mechanical and narrative consequences to every check made in gameplay.

The Ranger (seen below) has a core class feature of choosing a Focus during combat. A Ranger's Focus takes additional Stress whenever the Ranger attacks them, and the Ranger can reroll attacks against them when they miss. Additionally, the Ranger has two subclasses, one built around having an animal companion and one built around hunting prey. The Beastbound subclass has an animal companion that grows steadily, while the Wayfinder gains additional benefits from targeting a Focus.

Also of note is that the Ranger's Domains are Bone and Sage (Domains provide abilities that overlap with other classes), while the Ranger's Hope Feature allows a Ranger to spend three Hope (a kind of metacurrency in the game) to turn a successful attack roll on one target into a successful attack on three targets.

You can check out our preview pages below and check out Daggerheart's full release later this month.

Spreads pg 38 Ranger.png
 

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Christian Hoffer

Christian Hoffer


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This is the only preview of Daggerheart mechanics I've seen and I like it. Seems like classes are structured somewhat like Shadow of the Demon Lord, or some combo of SotDL and D&D. I wonder how it plays at the table.
 

The Ranger (seen below) has a core class feature of choosing a Focus during combat. A Ranger's Focus takes additional Stress whenever the Ranger attacks them, and the Ranger can reroll attacks against them when they miss.
This doesn’t make sense to a first-time reader. I had to re-read it several times.

Better: “choosing one opponent to be their Focus during combat. That opponent takes additional Stress whenever the Ranger attacks them…”
 

Yes. It's in the preview page.
If you're referring to the promo image, a Focus seems to be a "target" that is also a "creature." Which, apparently, identifies as they/them.

So I guess one could punch his ally on the shoulder, and on a success, always know what direction it is they are in.
 


If you're referring to the promo image, a Focus seems to be a "target" that is also a "creature." Which, apparently, identifies as they/them.

So I guess one could punch his ally on the shoulder, and on a success, always know what direction it is they are in.
You have to "make an attack". Which I assume means to use some ability classified as an attack, thus not just a friendly tap on the shoulder.
But sure, personally I would rule you could use it that way if you thought it was worth it.
 

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