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Daggerheart Reveals Ranger Class Preview (Exclusive)

ranger hed.png


EN World has the opportunity to reveal the final version of Daggerheart's Ranger class. Set to release on May 20th, Daggerheart is a new fantasy RPG that combines some of the rules-focused combat focus with narrative-based roleplaying. The game uses a Duality dice system that adds both mechanical and narrative consequences to every check made in gameplay.

The Ranger (seen below) has a core class feature of choosing a Focus during combat. A Ranger's Focus takes additional Stress whenever the Ranger attacks them, and the Ranger can reroll attacks against them when they miss. Additionally, the Ranger has two subclasses, one built around having an animal companion and one built around hunting prey. The Beastbound subclass has an animal companion that grows steadily, while the Wayfinder gains additional benefits from targeting a Focus.

Also of note is that the Ranger's Domains are Bone and Sage (Domains provide abilities that overlap with other classes), while the Ranger's Hope Feature allows a Ranger to spend three Hope (a kind of metacurrency in the game) to turn a successful attack roll on one target into a successful attack on three targets.

You can check out our preview pages below and check out Daggerheart's full release later this month.

Spreads pg 38 Ranger.png
 

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Christian Hoffer

Christian Hoffer

You know, maybe it works better to start with the fantasy that is presented and fill in the gaps, rather than to complain that it doesn't match your old, staid, dare-I-say boring interpretation of what fantasy "should look like."
I find myself on both sides of this argument, in differing circumstances.
This isn't DnD, so I don't want to carry my preconceived notions to it. And yet with DnD, I often desire the sacred cows because it's what makes DnD "DnD" to me.
Is that hypocritical?
 

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I find myself on both sides of this argument, in differing circumstances.
This isn't DnD, so I don't want to carry my preconceived notions to it. And yet with DnD, I often desire the sacred cows because it's what makes DnD "DnD" to me.
Is that hypocritical?
No. You know what you want. But my point was rather than saying "they should have done it THIS way", we will enjoy our time more, I think, if we say, |THIS is the way they did it; does that work for me?"
 

And honestly, sometimes there's something really refreshing about seeing a creative (or team of creatives) take classic tropes and do something genuinely new and interesting with them. I'm not sure if Daggerheart has done that since I haven't read it in full, but it's certainly fresher/different feeling then a lot of games that are simply lightly remixed D&D.

An example from a different genre of TTRPG is how His Majesty the Worm totally re-contextualized a lot of classic fantasy species in a way that feels at once familiar yet alien.
 

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