Ahnehnois
First Post
Semantics aside, you seem to agree with what I posted above that "unstoppable" is an apt term for what you're describing. I don't think that simply because there's a word for it means that a player should be able to create a character that is mechanically unstoppable. See my example on "omnipotent" above; just because there's a word for it doesn't make it good game design to create a character that does it.This isn't true. My anger can abate without my choosing that it do so - it's called "calming down" as opposed to "calming oneself down". The strength of my attack can abate not because I choose to relent, but because I get tired and so my muscles stop working with the same power that they were beforehand. And that's before we even get on to examples of natural phenomena, like a storm abating.
In characterising relentlessness as an attitude, you seem to be focusing on other nuances of possible meaning, like the definition you quoted "remaining strict or determined", which has synonyms such as "dogged", "ruthless" and "single-minded". That is not the sense of "relentless" that I had in mind in characterising the great weapon fighter as such.
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Synomys for "relentless" used in this sense include "inexorable" or "unstoppable". Neither the relentless march of time, nor the relentless march of an army of ants, nor the relentless assaults of a D&Dnext great weapon fighter, is an attitudinal phenomenon!
If a player wanted a relentless fighter in 3e (or 5e), I'd simply direct them towards Toughness-type feats that give them more hit points.
Well, yes. The d20 system and the dictionary definitions of words like "hit" and "miss" (and roleplaying and any number of other things) are not historical traditions though.You seem to think you have a better handle than the WotC designers on what falls within and without "the basic d20 paradigm".
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