I asked to have it explained to me. Either someone will explain it in a way that makes sense to me, or they won't.
That's not all you did. You also imputed to others a nonsensical belief - the one I quoted in my post above and repeat below. Obviously those others don't have that belief. They have a different interpretation of the mechanic.
Well, there's a novel idea. If something doesn't make sense to me, I should just change my way of thinking until it does.
Do you want to understand other people's positions, or only advocate for your own?
TwoSix understood my point.
Ahehnois, at post 771 upthread, said that
The fighter somehow having the ability to drain the opponent's health without "hitting" in the common language sense of the word, an ability that in fact works only when the fighter misses (his damage on a hit is still the same after selecting this ability as it was before), is simply nonsense
Obviously that's true - for a start, fighter's don't drain health, only liches and vampires do that.
Therefore, the first step to understanding why someone might like damage on a miss is to understand what
other ways there might be of interpreting the mechanic.
Now perhaps you're not interested in understanding others' interpretations of the mechanic, but in that case why are you posting asking them about it?
It's not good to make false statements.
In 2e you can make a called shot.
But you can't narrate the called shot as successful until you know what the dice say. Which was my point: mechanical resolution is a constraint on narration.
when some says to me that you can't narrate anything without first iterating through the mechanics they are wrong. The player can declare his actions first and then you can use mechanics to resolve them.
Declaring an action isn't narrating anything. The only element of the fiction that is established by an action declaration is (perhaps) the PC's desire. What actually occurs in the fiction, in terms of bodily motions and consequences both for the PC and others, can't be narrated until the mechanical resolution takes place.