Ryujin
Legend
I thought the game didn't consider separate "bits" of damage anymore?
That all damage was summed, and then any damage types was just added onto that?
For example: if I somehow make an attack consisting of 1d8+4 fire damage, 1d6 untyped damage, and 2 points of radiant damage, and rolled a seven and a one on the dice, that would simply become 7+4+1+2=14 points of radiant fire damage, subject to whatever resistances and vulnerabilities the target has?
If the foe has Resist 10 Radiant then only 4 points of damage goes through.
If the foe has Vulnerable 10 Radiant then 24 points of damage it is.
Yes? No?
That's definitely one way to handle it. The rules specify that if an attack carries two or more keywords for damage type, the damage should be apportioned equally between those types. That would mean that regardless of how many individual points of damage were done via a fire/HQ attack, the damage would be divided 50/50 between fire/untyped. This is less bookkeeping for the DM, but doesn't necessarily do justice to the attacker.
It isn't directly spelt out that this is how it should be handled. It's more for powers like the Warlock's Witchfire, that carries both fire and psychic keywords. It is a viable way to handle it with minimal bookkeeping though.