So in Complete Scoundrel the book introduces some new feats that let a multi class character combine the levels of 2 specific class together to determine the effectiveness of a class ability.
Ok we have seen that before, but the powerup given by the Feats are almost no brainers. The Monk/Pally or Pally/Bard type feats just help mitigate,(and often times not well), the wonkiness of multi classing certain classes.
Daring Outlaw lets a Swashbuckler/Rogue combine both class levels together in terms of Sneak Attack Damage/Grace/ and Reflex save.
Mmmm OK, I think I could do that. If you were playing a Swashbuckler why not take the feat and 3 levels of Rogue. Evasion + Sneak Attack versus losing out on the 20 level ability to do 2 points of Con dmg. Con Dmg is big...but Sneak Attack across the life of a character is better.
The book has plenty of those feats:
Ascetic Stalker: add Monk/Ninja levels together to determine Unarmed Strike Damage, Ki uses for Ninja Class, and what the Unarmed strike effects. Perfect for a dip into monk, to get Improved Grapple & Flurry.
Now your Ninja can Invisibly Flurry Shurikens for Sudden Strike and Grapple like a pro to get even more Sudden Strike... and you effectively loss nothing on the Ninja side.
Master Spellthief: Combine Spellthief/ Any Arcane Spell casting class to determine Caster Level & what level spells you can steal. 1 feat and one dip into Spellthief gives you +1d6 Sneak Attack and the ability to steal spells. If I was playing a Beguiler, I would do it in a heart beat, the synergy is too good, plus it helps get you into Arcane Trickster and the like if you so want.
Swift Hunter: Scout & Ranger levels stack for Skirmish bonus and Rangers Favourite Enemy. Again why not take a feat and 1 level of either class to get a nice class ability. Scout and Ranger abilities overlap so much, ultimately you wind up about the same anyway.
Clearly the feats were intended to get little used classes more play, and I would love to use the feats as a player, but some of these are just too attractive.
Ok we have seen that before, but the powerup given by the Feats are almost no brainers. The Monk/Pally or Pally/Bard type feats just help mitigate,(and often times not well), the wonkiness of multi classing certain classes.
Daring Outlaw lets a Swashbuckler/Rogue combine both class levels together in terms of Sneak Attack Damage/Grace/ and Reflex save.
Mmmm OK, I think I could do that. If you were playing a Swashbuckler why not take the feat and 3 levels of Rogue. Evasion + Sneak Attack versus losing out on the 20 level ability to do 2 points of Con dmg. Con Dmg is big...but Sneak Attack across the life of a character is better.
The book has plenty of those feats:
Ascetic Stalker: add Monk/Ninja levels together to determine Unarmed Strike Damage, Ki uses for Ninja Class, and what the Unarmed strike effects. Perfect for a dip into monk, to get Improved Grapple & Flurry.
Now your Ninja can Invisibly Flurry Shurikens for Sudden Strike and Grapple like a pro to get even more Sudden Strike... and you effectively loss nothing on the Ninja side.
Master Spellthief: Combine Spellthief/ Any Arcane Spell casting class to determine Caster Level & what level spells you can steal. 1 feat and one dip into Spellthief gives you +1d6 Sneak Attack and the ability to steal spells. If I was playing a Beguiler, I would do it in a heart beat, the synergy is too good, plus it helps get you into Arcane Trickster and the like if you so want.
Swift Hunter: Scout & Ranger levels stack for Skirmish bonus and Rangers Favourite Enemy. Again why not take a feat and 1 level of either class to get a nice class ability. Scout and Ranger abilities overlap so much, ultimately you wind up about the same anyway.
Clearly the feats were intended to get little used classes more play, and I would love to use the feats as a player, but some of these are just too attractive.