Mistwell
Crusty Old Meatwad
Slaved said:But not being able to see something because it is hidden partially behind something else, such as encounter distance based on terrain, is perfectly in the rules!
It's not "based on terrain". You have repeatedly claimed that is a rule, but it's not. The spot rule says you need a spot check to determine when an encounter begins.
Page 22 of the DMG further states, under "Starting an Encounter" section:
"When you decide that it is possible for either side to become aware of the other, use Spot checks, Listen checks, sight ranges, and so on to determine which of the three above cases (One side becomes aware of the other side and thus can act first; Both sides become aware of each other at the same time; or Some but not all creatures on one or both sides become aware of the other side) comes into play."
See how that works? And see how it's not about hide checks or obstructions? Just like the Spot rule says, you can use a spot check to determine when an encounter begins, and it's not necessarily involving any sort of obstructions or hiding or terrain issues at all.
Reading something at a distance however, is not mentioned. In fact, I quoted a rules bit which says that spot and reading are different things!
If reading at a distance is an encounter, then it's mentioned in the spot rule.
How do you reconcile that??
You know how. You're playing a semantics game right now, but if you answer that question honestly you already know how.
I am a-ok with saying that the rules have holes in them, because they do. But to say that it is a rule because it is not stated seems very bad to me!![]()
Then you should DM more often. Hundreds of things happen in a game that you need to actually interpret the rules to use them. The rules are not going to spoon feed you every single potential type of thing that might come up. You need to be able to view the rules for what they are - basic outlines for the game, and not totally inclusive tomes that cover all situations for the game in exacting detail. If something comes up that requires a character to try and see something at a distance, it's a spot check. Even if the spot check doesn't say "use this rule to be able to see a small bird on a tree branch a mile away", if a character is trying to see a small bird on a tree branch a mile away they need to make a spot check. That's not a house rule - that is the spot rule. ALL the rules require some level of interpretation like that to function fully.
Where does it say the maximum distance a character can see with no obstacles in the way????????
In the spot rule. It's clear to me. It's clear to many others. It also matches logic, that you cannot see around the planet and spot the back of your head if there are no obstructions, or a hundred miles away, for example. You know that's what that rule means, but semantically you are having fun right now with the rule (which is fine, though it will get tiresome after a while).
That no spot check can succeed? We know what the penalties to spot are, but what is the difficulty class that we are trying to hit? Is it set by a hide check?
No, it's set by the DM based on the circumstances. How large is the object, are there obstructions, what is the distance, what is the lighting, and is there anything about the target that would cause it to blend in with the background. A DM has to think about the encounter and come up with a DC for the spot check. That's it, that's all it requires. It's not a house rule, it's just how the rules operate. I'm sorry not every conceivable situation is spelled out to your satisfaction in the rules, but that doesn't mean there are not rules for that kind of situation.
If so, then for a creature who cannot hide because there is nothing nearby then ANY spot check would either be considered to be automatic success or automatic failure since the target number is a -!
Like all checks, it's set by the circumstances.
If we use something else what is it? Where is it defined??
The PHB and DMG give guidelines, and ultimately the DM defines it. Like they define all skill check DCs.
The curvature of the planet, if the world being adventured on was something like a globe, would block line of sight itself because it is a solid object.
So you're characters can see any distance, provided there is no obstruction, even if that distance is a thousand miles, provided the curvature of the planet does not obstruct their vision? You see how silly this is, right. You're instinct tell you that you must be wrong, so why won't you follow those instincts at all?
I am not saying that it makes sense to be able to see something at 50 feet as well as you can see something at 500 feet, I am simply saying that the rules are silent on the issue from what I can tell!
They are not, they just are not as detailed as you would like. I suspect it's because you more often play than DM. We could be having this discussion about ANY skill. Skills are broad categories and not nearly as specific as you seem to think they are. That's why the DM has circumstance modifiers at hand, and a host of other guidelines to help set DCs.
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