Surprisingly enough EF-8 seems to be the best rider of them all, his 'flexible' programming allowing him to ride with ease. He quickly rides at the head of the group (+2 ride check for the remainder of the adventure). Following him is Surussk, who's jungle-born abilities can now fully manifest themselves and who rides his kybuck very naturally (same bonus here). Third in line is Duella, who's trying to encourage the group to fire at the speeder, which fails becauxse he is to far. Nonetheless, it looks like you'll soon be in reach... Alder rides next to Duella, being accepted by his kybuck that advances in a long stride. Which leaves...Kered.
After stumbling off his beast a few times, the creature's clearly agravated. It manages to (barely) cling on to the rest of the group, but Kered doesn't look like he's having a nice ride...( -2 bonus to Ride, alas).
The second zone of the chase is a massive fungal swamp. In this zone, shallow pools of water litter the landscape, and the kybucks send up huge splashes as their hoofed feet pass through the puddles. Large, multicolored fungi droop low over the landscape, and huge birds swoop down to scoop up prey. The fungal swamp is so thick that the heroes can hardly see in front of them; anything beyond 20 squares is out of their line of
sight. The kybucks have no difficulty navigating the swampy terrain, though the heroes feel as though the jungle is closing in on them...
[I need DC 10 ride checks again (take the bonusses into account). EF-8 and Surussk also have a chance to shoot at the scout trooper (long distance).]