Dead in a Blade Barrier, what happens to the stuff?


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Henry said:
I think what Lord Thurham means is that the body is intersecting the plane of the blade barrier.

You are correct, the Blade barrier was put right at ground level. If the dead fighter is laying on it and the blades move out from under the fighter, the fighter doesn't go far to the ground, 1/2" or so. Not a pretty sight.

I am thinking along these lines at the moment unless I can see something else that would be more compelling or supportive to another view: The Blade Barrier has an enchantment level of +6 because it is a 6th level spell. The sword and ring are the only two items that have higher enchantment levels, thus would not even be harmed, just batted around and eventually batted out of the area. Everything else must make saving throws for 600 rounds (why bother rolling, they're destroyed). One special concideration, walls, trees, and etc, that were already in the area when the Blade Barrier was cast, are not harmed. This prevents the mowing down of castle walls.

Thanks for the input!

LT
 

Well...

Once the barrier is in place, anything entering or passing through the blades automatically takes damage.

Bye
Thanee
 

Thanee said:
Well...

Once the barrier is in place, anything entering or passing through the blades automatically takes damage.

Bye
Thanee

Under the section of magic item saving throws, magic items ALWAYS get saving throws, even when normal objects would not. If you want to be picky and say the objects have a chance to be shreaded, then go with a reflex save. IF the pass, they are knocked away from the barrier and are fine. They fail and they're chop sui.
 

I agree with the post by Lord Thurham, just leave the top off a blender if you want to see a real life example of things being thrown out all over the place by whirling blades. Maybe you could just roll 1d4 to determine the number of rounds smaller items remain in the barrier before getting tossed out, then roll that number of saves for them. Larger items like armor, shields, or such that are bulky and firmly attached to the trunk of the body would be shredded though.
 

Making I getting off topic, but doesn't anyone else think that putting a Blade Barrier 1/2" above the ground is pretty ludicrous? I think that is being more than a bit too "clever". It seems to me being barely within the AoE warrants a massive bonus to the save. We do that all time with spells like Fireball. In spirit, it is the same thing as a cover bonus.

A 6th level spell most certainly does not have a +6 enchantment equivalent. Compare with Greater Magic Weapon.
 

Ridley's Cohort said:
Making I getting off topic, but doesn't anyone else think that putting a Blade Barrier 1/2" above the ground is pretty ludicrous? I think that is being more than a bit too "clever". It seems to me being barely within the AoE warrants a massive bonus to the save. We do that all time with spells like Fireball. In spirit, it is the same thing as a cover bonus.

A 6th level spell most certainly does not have a +6 enchantment equivalent. Compare with Greater Magic Weapon.

Yes, but I am biased and have problems with blade barier itself.

And no I don't think a blade abrrier as a 6th level spell is equiv to a +6 enahncement. a 6th level spell is uduallu a pure magic attack and ignores such distinctions.(whether people want to play blade barrier as a slashing attack or a magic slashing attack is up t them since I just removed the spell from the game)
 

Under the section of magic item saving throws, magic items ALWAYS get saving throws, even when normal objects would not.

True, but that does not grant them saves against effects that normally do not allow saving throws. Blade Barrier does not grant a save except when first cast, therefore anything subject to its damage will take that damage when it enters the area.
 

As DM I had a similar situation arise. After consulting several others, we agreed since Blade Barrier is an evocation spell, the spell effect should be handled as one magical source of damage and not as a defined number of blades. This of course obviates the need for determining the blades "sunder" capabilities.
I would have the items go belly up. These things happen. I look at it as a Darwin/Nietche lesson in improving player decisions.
It is a 6th level spell.
 

Magic items saving throw.
Non magic 1d6 per round they in. Which means his handie is shreds but his armour survives but his wooden hafted weapons gone.
 

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