Karl Green
First Post
Ok so I am going to "try"
and new In-Character game - Deadlands d20! This here be a casting call ya all! I am a looking for 4 to 6 players. I will post over in Rogues gallery for character submission. I am thinking on starting next week some time, depending on the responses.
The basic back-story is that you all know one Pastor Duncan O'Donnell, of Billings Montana. None of you are from Billings but it a fast growing town, with just over 1000 people. It sits on the Bozeman trail and is the end of the line for the Iron Dragon Rail-line (with a fairly good sized China town). Gambling and cattle are Billings chief claim to fame. Miners and settlers also pass though on their way east or west. Within the last few weeks each of you has received a telegram from Pastor O'Donnell, asking for your immediate help. Each of you is either a family friend or someone the Pastor helped out in the past. He has traveled all over the west for the last 20 years and has semi-retired to the Billing "House of God" church. The game starts on July 12th, 1875 as you each arrive (by coincidence or design) in Billings by train, coach or horse (I hope to find a good online historical map of Billings, but if all else fails I will scan in one of my copies to give a good reference). I have "Way of the Huckster" and "Way of the Gun" right now so if you want to take spells or guns out of there that is fine. I HOPE to pick up "Way of the New Scientist" today, so this should be an option for anyone thinking along those lines.
Your characters start out as 1st level cowpokes and gamblers (generally no more the 19 or 20 year old). You get 30 points to assign to your Attributes per Point Buying System. I am thinking about using Vitality Points and Wound Points, so you gain maximum Vitality for 1st level and Wound Points equal to your Constitution. Because of this there are a couple of fairly big rule changes (later post, depending on what the players want. If everyone hates the idea of VP/WP I will not use them). As you are all Humans, you start with one additional Heroic Feat and 4 extra Skill points at first level.
When you go up in levels you gain extra Hit/Vitality Points as the "Living" Games:
d6 = 4 vitality
d8 = 6 vitality
d10 = 8 vitality.
Characters begin with so much Starting Funds (note that I did jip a couple classes just because I thought they started with way to much money):
Blessed = $100
Brave = $75
Gunslinger = $150
Huckster = $125
Mad Scientist = $150 (plus a beginning gadget; must be approved)
Maverick = $125
Rowdy = $125
Scout = $125
Shaman = $50
Thoughts? Comments? Rants?

The basic back-story is that you all know one Pastor Duncan O'Donnell, of Billings Montana. None of you are from Billings but it a fast growing town, with just over 1000 people. It sits on the Bozeman trail and is the end of the line for the Iron Dragon Rail-line (with a fairly good sized China town). Gambling and cattle are Billings chief claim to fame. Miners and settlers also pass though on their way east or west. Within the last few weeks each of you has received a telegram from Pastor O'Donnell, asking for your immediate help. Each of you is either a family friend or someone the Pastor helped out in the past. He has traveled all over the west for the last 20 years and has semi-retired to the Billing "House of God" church. The game starts on July 12th, 1875 as you each arrive (by coincidence or design) in Billings by train, coach or horse (I hope to find a good online historical map of Billings, but if all else fails I will scan in one of my copies to give a good reference). I have "Way of the Huckster" and "Way of the Gun" right now so if you want to take spells or guns out of there that is fine. I HOPE to pick up "Way of the New Scientist" today, so this should be an option for anyone thinking along those lines.
Your characters start out as 1st level cowpokes and gamblers (generally no more the 19 or 20 year old). You get 30 points to assign to your Attributes per Point Buying System. I am thinking about using Vitality Points and Wound Points, so you gain maximum Vitality for 1st level and Wound Points equal to your Constitution. Because of this there are a couple of fairly big rule changes (later post, depending on what the players want. If everyone hates the idea of VP/WP I will not use them). As you are all Humans, you start with one additional Heroic Feat and 4 extra Skill points at first level.
When you go up in levels you gain extra Hit/Vitality Points as the "Living" Games:
d6 = 4 vitality
d8 = 6 vitality
d10 = 8 vitality.
Characters begin with so much Starting Funds (note that I did jip a couple classes just because I thought they started with way to much money):
Blessed = $100
Brave = $75
Gunslinger = $150
Huckster = $125
Mad Scientist = $150 (plus a beginning gadget; must be approved)
Maverick = $125
Rowdy = $125
Scout = $125
Shaman = $50
Thoughts? Comments? Rants?