Voadam
Legend
Walking Dad.
You have only chosen eight out of your nine skills (you spent 32 out of 36 skill points).
I'm going to change the knowledge domain power to a bonus feat of skill focus (one knowledge skill) because I eliminated all cross-class skill penalties. Travel domain will just be the freedom of movement effect.
Grapple should be +0.
Reflex save should be +2 for 14 dex.
Will save should be +5 for +2 base and +3 wis.
Morningstar attack bonus is +0 and damage is 1d8.
Dagger for melee should be +0, +1 for ranged with damage at 1d4.
Cleaned up the English a little for your background:
Wilbur Warrington was a quiet and a bit slow-witted child. He didn't have many friends but fewer enemies. His parents were relieved at first that his strange birthmark was not a bad omen...
Then the dreams begun. At first his parents thought them to be common recurring nightmares, and the words he spoke in fever just random sounds. But as the situation become worse they hired a sage to diagnose the strange ailment. The sage didn't know the words, but realized they were from some language. After casting a minor spell to understand the words, he was overwhelmed by the expirience. The only thing he would repeat to the end of his days was: "He is the portal and the key. His dreams will open the mind. There is only one truth."
Shortly thereafter the nightmares stopped. But the child understood. He knew things he never learned and as he grew up he became a devoted cleric of "The Portal and the Key"!
Just needs a little connection to why Brother Egil would ask him for help and he would help brother Egil out.
Brother Egil is a kind hearted young scholar of the Athenaeum, a center for knowledge and repository of lore.
You have only chosen eight out of your nine skills (you spent 32 out of 36 skill points).
I'm going to change the knowledge domain power to a bonus feat of skill focus (one knowledge skill) because I eliminated all cross-class skill penalties. Travel domain will just be the freedom of movement effect.
Grapple should be +0.
Reflex save should be +2 for 14 dex.
Will save should be +5 for +2 base and +3 wis.
Morningstar attack bonus is +0 and damage is 1d8.
Dagger for melee should be +0, +1 for ranged with damage at 1d4.
Cleaned up the English a little for your background:
Wilbur Warrington was a quiet and a bit slow-witted child. He didn't have many friends but fewer enemies. His parents were relieved at first that his strange birthmark was not a bad omen...
Then the dreams begun. At first his parents thought them to be common recurring nightmares, and the words he spoke in fever just random sounds. But as the situation become worse they hired a sage to diagnose the strange ailment. The sage didn't know the words, but realized they were from some language. After casting a minor spell to understand the words, he was overwhelmed by the expirience. The only thing he would repeat to the end of his days was: "He is the portal and the key. His dreams will open the mind. There is only one truth."
Shortly thereafter the nightmares stopped. But the child understood. He knew things he never learned and as he grew up he became a devoted cleric of "The Portal and the Key"!
Just needs a little connection to why Brother Egil would ask him for help and he would help brother Egil out.
Brother Egil is a kind hearted young scholar of the Athenaeum, a center for knowledge and repository of lore.