Death in Freeport 3.5 Re-Recruiting (Closed)

Walking Dad.

You have only chosen eight out of your nine skills (you spent 32 out of 36 skill points).

I'm going to change the knowledge domain power to a bonus feat of skill focus (one knowledge skill) because I eliminated all cross-class skill penalties. Travel domain will just be the freedom of movement effect.

Grapple should be +0.

Reflex save should be +2 for 14 dex.
Will save should be +5 for +2 base and +3 wis.

Morningstar attack bonus is +0 and damage is 1d8.

Dagger for melee should be +0, +1 for ranged with damage at 1d4.
Cleaned up the English a little for your background:

Wilbur Warrington was a quiet and a bit slow-witted child. He didn't have many friends but fewer enemies. His parents were relieved at first that his strange birthmark was not a bad omen...

Then the dreams begun. At first his parents thought them to be common recurring nightmares, and the words he spoke in fever just random sounds. But as the situation become worse they hired a sage to diagnose the strange ailment. The sage didn't know the words, but realized they were from some language. After casting a minor spell to understand the words, he was overwhelmed by the expirience. The only thing he would repeat to the end of his days was: "He is the portal and the key. His dreams will open the mind. There is only one truth."
Shortly thereafter the nightmares stopped. But the child understood. He knew things he never learned and as he grew up he became a devoted cleric of "The Portal and the Key"!

Just needs a little connection to why Brother Egil would ask him for help and he would help brother Egil out.

Brother Egil is a kind hearted young scholar of the Athenaeum, a center for knowledge and repository of lore.
 

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Thanks for cleaning up the background. I will make the changes.

About a connection to Brother Egil, he sounds like a fellow scholar. They will know each other from friendly debates about various topics. In the Athenaeum or in a tavern.
He sees Egil as one of his few friends and is willing to help him in need.
 
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Anton Forbeck background:

[sblock=background]

Anton grew up in a large mercantile family with 3 brothers and 4 sisters. His father is a well known and respected importer and reseller of fine spirits except wine. Specializing in high quality whiskey, rum, cognac, brandy, and others.

Growing up, he assisted his father around the store but since he was weaker than his older brothers, he was often given tasks like sweeping, mopping, delivering small purchases to local upper class clientèle, etc. As a boy, when he wasn't busy at the store, he would hang out at the docks listening to stories of adventure on the high seas or going to the local Atheneum to read history books. As he grew older, he convinced one of the sailors to teach him how to use a rapier. Over the course of several months, he took lessons and learned the basics of defending himself with it.

Now, he still yearns for adventure but usually just helps the family with tastings, serving at parties hosted by the nobility, and once in awhile, travels to other lands to obtain stock for the store. He does have a crush on one of the daughters of a local noble family. He hasn't had enough courage to actually ask her on a date. He sees her when he makes deliveries, when she stops at the store, around town, or sometimes at the Atheneum. She is always pleasant to him and smiles and they have nice conversations about politics, the weather, etc.

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Graybeard,

It looks like half way through you switched the order of listing skill ranks with ability modifier in your skill listings which tripped me up a little in looking it over. Let me see if I got your skill ranks correct:

Appraise 2
Balance 2
Bluff 1
Diplomacy 1
Knowledge
geography 2
history 2
local 2
nobility 2
whiskeys 2
Listen 2
Profession
Whiskey Taster 2
Sense Motive 3
Spot 2
Tumble 2
Use Rope 1

Which is 28 out of 28 skill points for a human with int 14 and 4 skill points from class.

If so Anton looks mechanically fine with his feats and skills.

Note that his int 14 gives him two free starting languages, with having travelled and doing business he has a good reason to have learned them. Perhaps there are dwarvish or gnomish whiskey and cognac sellers his family deals with. If you want to save them so you can mechanically learn a language in game given the opportunity of a teacher and time that would be OK by me too but I don't guarantee there will be enough down time during the investigation for that to be practical.
 

Voadam, can you suggest 2 languages I should take?

Any idea for a good feat? I thinking about taking Imo Toughness
(Could I get a familiar for a feat? A creepy talking raven would be really nice.)
 

Walking Dad said:
Voadam, can you suggest 2 languages I should take?

Any idea for a good feat? I thinking about taking Imo Toughness
(Could I get a familiar for a feat? A creepy talking raven would be really nice.)

In addition to the ones you already took, draconic is a common language for wizards discussing or writing about arcane magics, elvish (a dialect of fey) is another one due to the high number of elvish wizards among their populations and their high magic accomplishments. Giants are rumored by some to have magical empires in lands beyond the seas and dwarves (who speak a dialect of giant) are said to hold much secret magical lore as well.

Toughness is a great feat, particularly at first level and with my house rule of toughness turning into Improved Toughness it keeps being relevant at higher levels.

I'm biased against pets/cohorts/henchmen in general, I prefer the party to be the PCs and not NPCs, but if you really want one I'd allow a feat for a raven familiar, though I'd restrict his speech to something like "Nevermore"
 





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