Death in Freeport 3.5 Re-Recruiting (Closed)

Walking Dad said:
Okay, I will go with single classed human cloistered cleric:

Code:
Str 10 - 2
Dex 14 - 6
Con 14 - 6
Int 14 - 6
Wis 16 - 10
Cha 10 - 2

Domains: Knowledge, Travel, Dream

Will add the rest tomorrow. Loks like you got enough players to continue :)
I'm looking forward to play this not quite normal cleric.

Sounds good, looking forward to reading the background you come up with. :)
 

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I updated my sources list for my recent purchases: (Malhavoc PRess) Arcana Evolved, Books of Experimental Might, (TheLe) Vikings, and the complete line of Malladin's Gate products.
 

I updated my sources list for my recent purchases: (Malhavoc PRess) Arcana Evolved, Books of Experimental Might, (TheLe) Vikings, and the complete line of Malladin's Gate products.
 

Still working on background as I see your last post.

About race, would you be okay with my character becoming a runechild (AE p 30) at 5th level? The signs would be the ones of the elder god he worships.

Can I also use the new casting option from AE:

You can 'weave together' three spell slots of a given level to create one of a higher level. Thus you can give up 3 0th level slots to cast another 1st level spell.

Conversely, you can 'unweave' a higher level spell slot to give two slots of the next level down. Thus you can give up one 2nd level slot to create two 1st level slots.

Weaving up can be done indefinitely. You can weave three 0th level spell slots, add that new 1st level spell slots to 2 existing 1st level spell slots, weave those three to give a new 2nd level, and so forth.

Weaving down can only be done for one level. The spell energy 'released' is weaker and less stable. Spell slots created by unweaving a higher level spell cannot be unwoven further.

0th level spells cannot be unwoven. 9th level spells cannot be woven. (Neither has anywhere to go!).
 

I will allow AE spellweaving as a feat for a core magic caster.

I consider the AE spellcasting system balanced with core because they get the flexible spellcasting but not as powerful spells. The spellweaving allows powering more "novas" which is a powerful option but also allows more use of appropriate spells to a character's situation which I like.

I'll look up runechildren mechanics when I get home. I've never read their mechanics before, just the history and religion section references to them.
 

Alright, here are the basics of my character idea.

Anton Forbeck

[sblock=Anton]
Human gesault Swashbuckler/Aristocrat.
19 yrs old, 5' 9", black hair, brown eyes.

STR 8 0 points FORT +4 2+2+0
DEX 14 6 points REF +2 0+2+0
CON 14 6 points WILL +2 2+0+0
INT 14 6 points
WIS 10 2 points
CHA 12 4 points

24 point buy. AC: 15 10+3+0+2 Touch 12 Flat 13
BAB +1 Initiative +2 Grapple +0 HP: 12
Rapier 1d6-1
attack +4

Dagger 1d4-1
attack +3

Equipment: Studded Leather Armor, Rapier, Dagger

Feats: Weapon Focus-Rapier
Weapon Finesse (1st level Swashbuckler)
Skill Focus: Sense Motive

Skills: Total Mod Ranks Misc
Appraise +5 2 3
Balance +2 2 1 -1
Bluff +3 1 2
Diplomacy +2 1 1
Knowledge
geography +3 2 1
history +3 2 1
local +3 2 1
nobility +3 2 1
whiskeys +4 2 2
Listen +2 0 2
Profession
Whiskey Taster
+2 0 2
Sense Motive +6 0 3 +3 (skill focus)
Spot +2 0 2
Tumble +3 2 2 -1
Use Rope +3 2 1

Languages: Dwarven, Gnomish

[/sblock]
 
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Wilbur Warrington

Wilbur Warrington was a quiet and a bit slow-witted child. He didn't had many friends but fewer enemies. His parents were reliefed, that his strange birthmark was not a bad omen...

Than the dreams begun. At first, his parents thought them to be common recurring nightmares, and the words he spoke in fever just random sounds. But as the situation become worse, they hired a sage to diagnost the strange ailment. The sage didn't know the words, but realized them as some language. After casting a minor spell to understand it, he was overwhelmed by the expirience. The only thing he would repeat to the end of his days was: "He is the portal and the key. His dreams will open the mind. There is only one truth."
Shortly thereafter the nightmares stopped. But the child understood. He knew things he never learned and as he growed up, he became a devote cleric of "The Portal and the Key"!
 
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Graybeard said:
Alright, here are the basics of my character idea.

Anton Forbeck

[sblock=Anton]
Human gesault Swashbuckler/Aristocrat.
19 yrs old, 5' 9", black hair, brown eyes.

STR 8 0 points FORT +4 2+2+0
DEX 14 6 points REF +2 0+2+0
CON 14 6 points WILL +2 2+0+0
INT 14 6 points
WIS 10 2 points
CHA 12 4 points

24 point buy. AC: 15 10+3+0+2 Touch 12 Flat 13
BAB +1 Initiative +2
Rapier 1d6-1
attack +4

Dagger 1d4-1
attack +3

Equipment: Studded Leather Armor, Rapier, Dagger

Feats: Weapon Focus-Rapier
Weapon Finesse (1st level Swashbuckler)
+1 more

[/sblock]

I will add skills, additional feat, and background in the next day or two.

The math all looks sound so far.

Note that I don't require the aristocrat class for a PC to be a noble, you could have the same background concept with a straight swashbuckler or a swashbuckler expert if you wanted.

I look forward to reading the background you come up with.
 

[sblock=Wilbur]
Code:
[B]Name:[/B] Wilbur Warrington
[B]Class:[/B] Cleric (cloistered)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] C/N
[B]Deity:[/B] The Portal and the Key 

[b]Abilities:[/b]                [b]Level:[/b] 1        [b]XP:[/b] 0
[B]Str:[/B] 10(02pt) [+0] 
[B]Dex:[/B] 14(06pt) [+2]     [B]BAB:[/B] +0         [B]HP:[/B] 11 (d6) Dam.: -*
[B]Con:[/B] 14(06pt) [+2]     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] ---
[B]Int:[/B] 14(06pt) [+2]     [B]Speed:[/B] 30'                [B]Spell Res:[/B] -
[B]Wis:[/B] 16(10pt) [+3]     [B]Init:[/B] +2                  [B]Spell Save:[/B] -
[B]Cha:[/B] 10(02pt) [+0]     [B]ACP:[/B]  -1                 [B]Spell Fail:[/B] 0%


           [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]      10     3     0     2    -      -     -     15
[B]Touch:[/B] 12
[B]Flatfooted:[/B] 13   

SAVES:
                     [B]Base   Abil Mod  Misc  Total[/B]
[B]Fort:[/B]                +2       +2               +4
[B]Ref:[/B]                  0       +2               +2
[B]Will:[/B]                +2       +3               +5


[B]Weapon                  Attack    Damage      Critical[/B]
Morningstar              +0        1d8            20/X2
Dagger                +0/+2        1d4         19-20/X2    Range:  10 feet
Sling                    +2        1d4            20/X2    Range:  50 feet


[B]Languages:[/B] Common, Abyssal, Celestial, Draconic, Elven

[B]Abilities:[/B]
Bonus Feat at first level
1 bonus skill point every level (x4 at first level)
Aura of Chaos
Divine Spontanous Spellcasting
Dream Domain: Immune fear
Knowledge Domain: Skill Focus in one knowledge skill
Travel Domain: Free Movement 1 rd/day
Lore: Like bardic knowledge

[B]Feats:[/B]
H: Spellweaving
1: Toughness

[B]Skill Points:[/B] 36pts       [B]Max Ranks:[/B] 4/2
[B]Skills                              Ranks  Mod    Misc   Total[/B]
Concentration                        4      +2     -      +6
Decipher Script                    2       +2     -      +4
Knowledge (Religion)                 4       +2     -      +6
Knowledge (Planes)                   4       +2     -      +6
Knowledge (Local)                    4       +2     -      +6
Knowledge (History)                4       +2     -      +6
Heal                                 4       +3    -       +7
Spellcraft                           4       +2    -       +6
Survival                             4       +3     -      +7
Speak Language                          2

[b]Spells per day[/b] 4/2+1

(Domains: Dream, Knowledge, Travel)
[b]Spells Known[/b]
[b]0 Level:[/b]  Cure Minor Wounds, Detect Magic, Light, Read Magic
[b]1 Level:[/b]  Sleep, Detect Secret Doors, Longstrider- Cure Light Wounds, Entropic Shield


[B]Equipment: (starting 100gp)

Explorer's Outfit (1 outfit free, PH p.111) (0 lb)
Morningstar (8gp) (6lbs)
Sling
Bullets, sling (20) (2sp) (10lbs)
dagger (2gp) (1 lb)
Stdded Leather Armor (25gp) (20lbs)
Holy Symbol, Wooden (1gp)
Whetstone (2cp) (1 lbs)
Backpack (2gp) (2 lbs)
-
Shoulder Bag / Satchel (2gp) (1 lb)
- Bedroll (1sp) (5 lbs)
- Rations, trail (2 days) (1gp) (2 lbs)
- Waterskin (2) (2gp) (8 lbs)
- Rope, hempen (50 ft.) (1gp) (10 lbs)
Spell Component Pouch (5gp) (2 lbs)
Large Belt Pouch (1gp) (0.5 lbs)
- Sunrods (4) (8gp) (4lbs)
- Small Mirror (10gp) (0.5 lbs)
- Level 1 spellscroll (25gp)
98,92



[B]Total Weight:[/B] ? lbs      [B]Money:[/B] 1gp 0sp 8cp

Background:
Wilbur Warrington

Wilbur Warrington was a quiet and a bit slow-witted child. He didn't have many friends but fewer enemies. His parents were relieved at first that his strange birthmark was not a bad omen...

Then the dreams begun. At first his parents thought them to be common recurring nightmares, and the words he spoke in fever just random sounds. But as the situation become worse they hired a sage to diagnose the strange ailment. The sage didn't know the words, but realized they were from some language. After casting a minor spell to understand the words, he was overwhelmed by the expirience. The only thing he would repeat to the end of his days was: "He is the portal and the key. His dreams will open the mind. There is only one truth."
Shortly thereafter the nightmares stopped. But the child understood. He knew things he never learned and as he grew up he became a devoted cleric of "The Portal and the Key"!
He knows Brother Egil from friendly debates about various topics. In the Athenaeum or in a tavern.
He sees Egil as one of his few friends and is willing to help him in need.


Spellweaving:
You can 'weave together' three spell slots of a given level to create one of a higher level. Thus you can give up 3 0th level slots to cast another 1st level spell.

Conversely, you can 'unweave' a higher level spell slot to give two slots of the next level down. Thus you can give up one 2nd level slot to create two 1st level slots.

Weaving up can be done indefinitely. You can weave three 0th level spell slots, add that new 1st level spell slots to 2 existing 1st level spell slots, weave those three to give a new 2nd level, and so forth.

Weaving down can only be done for one level. The spell energy 'released' is weaker and less stable. Spell slots created by unweaving a higher level spell cannot be unwoven further.

0th level spells cannot be unwoven. 9th level spells cannot be woven. (Neither has anywhere to go!).
[/sblock]
 
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