mrpopstar
Sparkly Dude
Post traumatic stress, and the disorder that follows, is a terrorizing thing of disturbance, distress, and danger to self that is most often the byproduct of interpersonal violence and sexual assault. -- Attempting to model it in a consensual game between friends is ignorant at best, and triggering at worst.First and foremost, I like to make death meaningful. When a character dies I want more than "I cast Rez, let's go." which is pretty much what starts to happen by now that my players are level 10.
As such, I already use Matt Mercer's resurrection rules (resurrection is this whole big ritual that can fail). But I also wanted to add something else, like some form of PTSD.
I was thinking that, if the character that dies encounters the one that killed them or is in a similar situation, I'd have them roll a Wisdom saving throw. On a fail, they become frightened of the creature or event that killed them. This would be accompanied by things such as nightmares (each night they have to roll a wis saving throw). With three passes, they are "cured".
What do you guys think? And what should the DC be set to? 15?
Consider: Most accounts of near death experience and returning to life involve insights, revelations, and inspirations that lead people to speak of things like rebirth, resurrection, and life after death. Perhaps you could "make death meaningful" in a more life-affirming way by modeling something like that in your game?

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