apparently my point is missed yet again...
i feel it is wrong, that in the midst of melee combat, one combatent can take a 5ft step back and throw a full attack of throw weapons, and be left standing with their sword threatening their 5ft reach. All while the other combatent stands and watches (paralyzed by turn based combat).
i am not saying its better to throw stuff at your melee opponent.
i am not saying that you should step back and throw spears every round
Felnar said:
i am saying that the written rules (how everyone else seems to like them), allow for the large tactical advantage of ranged attacks, without the downside of ranged attacks.
i see this as abusive and oh so easy to prevent, as several people on the first page suggested.
Actually, it is very hard to prevent, but lets talk about your premises.
You state that it gives the fighter the 'advantage' of ranged attacks. That is true.
But you state that it doesn't give the 'disadvantages' or ranged attack. But it seems the *only* thing you count as a disadvantage is suffering AoO's. And that seems a bit short sighted.
Grok the fighter has a +3 greatsword, he has a bunch of feats for his greatsword, and gets 1.5 Str damage. Now, he has the *option* of taking a 5' step and throwing weapons.
He gets the *advantage* of trying to hit someone 50 feet away.
He gets the *disadvantage* of not being able to use a magical weapon.
The disadvantage or not being able to use all the same feats.
The disadvantage of using a weapon that does less damage.
The disadvantage of having a lower chance to hit. (without precise shot, likely far lower)
The disadvantage of not being able to stand his ground in order to get the extra range.
The disadvantage of trying to convince the DM that it makes sense that he is carrying a dozen 6' spears.
Is it better to have that option? Hell yeah. It is nice to have lots of options. But they are not unbalanced if you have to trade something for the advantage. In this case, Grok could hit the guy in front of him for 50 damage. Or throw things at the other guy for 21 points of damage. That is the trade-off. That is the balance. You trade effectiveness for versatility.