Diirk said:
The lousy damage, for starters (No x1.5 str to damage, no power attack, generally lower str bonus to damage etc). Not to mention the difficulty of sneak attacks, penalties for firing into combat, and more.
fine, use a thrown weapon, like a trident or shortspear
get the feats point blank shot, presice shot, quick draw, brutal throw, and power throw
is that ever worse than a melee weapon?
heck, you even get +1 to hit within 30ft
ThirdWizard said:
In 3.5 archery isn't nearly as good as it was in 3.0. It is definately less powerful than melee combat. The benefit is that you generally arn't going to be near the enemy and in danger. Hopefully. While archery is a very viable tactic, an archer isn't going to go toe to toe with a melee character in most situations and come out on top.
Downsides include:
Dex for attack, Str for damage, and Str costs money to get applied
Many magical enhancements can't be placed on bows/arrows
Bows are easier to sunder than many melee weapons
You have a limited supply of ammunition
You draw an AoO from anyone beside you.
as above, use thrown weapon and those feats
and just dont throw your last weapon
brutal throw eliminates the extra dex need, although high dex never hurt either
having a high dex benefits you on initative, reflex saves and AC too (chain shirt and 18 dex is comparable to full plate)
it takes 4 feats not useful in standard melee,
but a fighter should have a ranged weapon anyway
how is this worse than a standard melee fighter?
it's not, it adds tactical options, with no drawbacks
- Felnar
Edit: oops, forgot to restate my overall point, that the tactical advantage of range should come with a disadvantage