Zelda Themelin
First Post
DarwinofMind said:
Look at it this way, the Player's Handbook has rules for creating a character. But the Monsterous Manual doesn't have rules for creating a monster. DaD is a "Monster" Book, it gives you the stats for the "Monsters" and tells you how to use them. Creating new "Monsters" is not it's consern. Maybe we need a Dragon article entiled How to create a God that can be PDFed and bootlegged all over the net.
I don't see it quite this way. First of all, they don't seem to have plans making such players book.
I don't like having rules as web enchantment, important rules should be printed in book.
What comes to monster manual, it certainly wasn't lacking stat rows I mentioned. In case of templates, stat bonuses and penalities were clearly presented.
As with rest of monsters, this also was the case, since monsters have races and subraces, and those said monster have stat-blocks for avarage stats. Easy enough to do simple mathematics, if you want to see how changing into another creature would affect certain creature, if stat-avarage wasn't used (like it is with simple polymorps).
Gods are not single monster type, and their stats are personified. Otherwise they would be like avarage humans 10 at each stat. Now, they are not.
This creates a problem. I can't do simple mathematics as with monster manual. I have to guess, what kind of 'template' they had in mind. And this they could have avoided so easily.
Yep, such article would be nice addition indeed.