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Deities & Demigods

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DarwinofMind said:

Look at it this way, the Player's Handbook has rules for creating a character. But the Monsterous Manual doesn't have rules for creating a monster. DaD is a "Monster" Book, it gives you the stats for the "Monsters" and tells you how to use them. Creating new "Monsters" is not it's consern. Maybe we need a Dragon article entiled How to create a God that can be PDFed and bootlegged all over the net.

I don't see it quite this way. First of all, they don't seem to have plans making such players book.

I don't like having rules as web enchantment, important rules should be printed in book.


What comes to monster manual, it certainly wasn't lacking stat rows I mentioned. In case of templates, stat bonuses and penalities were clearly presented.

As with rest of monsters, this also was the case, since monsters have races and subraces, and those said monster have stat-blocks for avarage stats. Easy enough to do simple mathematics, if you want to see how changing into another creature would affect certain creature, if stat-avarage wasn't used (like it is with simple polymorps).

Gods are not single monster type, and their stats are personified. Otherwise they would be like avarage humans 10 at each stat. Now, they are not.

This creates a problem. I can't do simple mathematics as with monster manual. I have to guess, what kind of 'template' they had in mind. And this they could have avoided so easily.

Yep, such article would be nice addition indeed.
 

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Zelda Themelin said:


I don't see it quite this way. First of all, they don't seem to have plans making such players book.

I don't like having rules as web enchantment, important rules should be printed in book.


What comes to monster manual, it certainly wasn't lacking stat rows I mentioned. In case of templates, stat bonuses and penalities were clearly presented.

As with rest of monsters, this also was the case, since monsters have races and subraces, and those said monster have stat-blocks for avarage stats. Easy enough to do simple mathematics, if you want to see how changing into another creature would affect certain creature, if stat-avarage wasn't used (like it is with simple polymorps).

Gods are not single monster type, and their stats are personified. Otherwise they would be like avarage humans 10 at each stat. Now, they are not.

This creates a problem. I can't do simple mathematics as with monster manual. I have to guess, what kind of 'template' they had in mind. And this they could have avoided so easily.

Yep, such article would be nice addition indeed.


I don't think me and you are talking on the same wavelength here.


Sure you can add a fighter level to a kobold using the monster manual, but can you make the kobold race from stratch without the dragon article? No, It seems pretty clear that DaD was intended to be a monster manual of sorts. You can modify the "monsters" they present to you, but not make your own. Each God is not handled like a character, more like a unique monster.
 

Re: I wonder is Erik Mona still reading this...?

Upper_Krust said:
No big deal if you can't - Derulbaskul will probably have the book in a week or so anyway - lol. :D

U_K,

I certainly hope so! :)

Cheers
NPP
 

DarwinofMind said:
Sure you can add a fighter level to a kobold using the monster manual, but can you make the kobold race from stratch without the dragon article? No, It seems pretty clear that DaD was intended to be a monster manual of sorts. You can modify the "monsters" they present to you, but not make your own. Each God is not handled like a character, more like a unique monster.

The MM gives you just about everything you need in order to create (and advance) monsters, look in the front of the book. There were guidelines for natural weapon damage, HD by creature size, and calculating CR that appeared in an issue of Dragon - but these things are not strictly necessary IMO (aside from the CR calculation, maybe).

I am sure that part of the intent of DDG is to have a "monster manual" of gods... But it seems to me another part is to allow DMs to flesh out their own pantheons, hence the example gods that are in the book (the monotheistic god, the duotheistic gods, the dwarven one) that are not from Greyhawk or real-worl mythologies. Not to mention the "beggar god" presented in the web enhancement.

From what I remember of the beggar god, he starts off as a 1st level human with a divine rank of 0, and something like a 24 in each ability score. Where did those high stats come from? As he increases in levels and divine ranks, his ability scores increase much more than 1 per 4 character levels IIRC (I don't have the pdf handy, so correct me if I'm wrong). What's the mechanic for this? This is the stuff that I'm interested in. The MM actually provides this sort of information (i.e. how to advance monsters in power). Apparently DDG does not. It's no big deal, but it does lower my interest in the book.
 

Re: Replies to Queries

FireLance said:

The "new gods" are:
1. Taiia, the Iconic Monotheistic Deity (DR20/Bbn20/Clr20; 1580 hp)
2a. Elishar, one half of the Iconic Dualistic Pantheon (DR15/Clr20/Ftr15; 1020 hp); and
2b. Toldoth, the other half of the Iconic Dualistic Panthoen (DR15/Rog20/Ftr15; 870 hp)
3. Dennari, the Iconic Mystery Cult Deity (DR10/Clr20; 1120 hp)

Can we get more stats on these gods?
 

Hey guys,

My big question on this book is whether or not the hero-gods are covered. Are they hero-gods? Or are quasi-deities the new term of choice for gods like Murlynd and Kelanen from Greyhawk?

Brian:p

"Hey Brian, keep that beholder busy for a second..."
 

Re: Re: Replies to Queries

Heretic Apostate said:


Can we get more stats on these gods?

HA,

Here you go:

Taiia
Greater Deity, Neutral
DR 20
1580 hp
AC 78
Str 43, Dex 28, Con 45, Int 29, Wis 26, Cha 27

Elishar
Intermediate Deity, Neutral Good
DR 15
1020 hp
AC 82
Str 25, Dex 25, Con 30, Int 33, Wis 43, Cha 29

Toldoth
Intermediate Deity, Neutral Evil
DR 15
870 hp
AC 89
Str 26, Dex 44, COn 27, Int 26, Wis 27, Cha 35

Dennari
Lesser Deity, Chaotic Good
DR 10
1120 hp
Str 33, Dex 25, Con 50, Int 25, Wis 29, Cha 23

Cheers
NPP
 


DarwinofMind said:



I don't think me and you are talking on the same wavelength here.


Sure you can add a fighter level to a kobold using the monster manual, but can you make the kobold race from stratch without the dragon article? No, It seems pretty clear that DaD was intended to be a monster manual of sorts. You can modify the "monsters" they present to you, but not make your own. Each God is not handled like a character, more like a unique monster.

Ok, I see your point now. So, wishing for such dragon-article now. I still wait forDaD, it's not perhaps what I want, but it still might be interesting to read.
 

murlynd said:

My big question on this book is whether or not the hero-gods are covered. Are they hero-gods? Or are quasi-deities the new term of choice for gods like Murlynd and Kelanen from Greyhawk?

Pshaw! Murlynd made a spoon, and for this he becomes a god?


Hong "what does that make Kwalish?" Ooi
 

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