FireLance
Legend
Replies to Queries
OK, will reply to as many queries as I've managed to scan in this thread. Please pardon any inaccuracies as I've just knocked off work and I'm not at my most alert.
Salient Abilities
A quick count indicates that there are exactly 100 salient abilities, and some deities have unique abilities, e.g. Longsword Finesse (does exactly what you expect it to do) for Corellon Larethian (DR19/Ftr19/Wiz20/Clr10; 993 hp).
One salient ability that improves metamagic is Automatic Metamagic which allows free use of one selected metamagic feat without increasing the spell level. Interesting ELH reference: "Any metamagic feat selected cannot have a level requirement of 21st or higher." Does not work with feats that depend on making the spell level higher, e.g. Heighten Spell.
Divine Shield stops 10 points of damage per DR (total, not per round), lasts 10 minutes and can be created 3+Con times per day.
Divine Splendor kills mortals who see the deity, no save. Has prerequisites of DR16, Cha 26. Useful for those "you cannot see my glory or you will die" types of deity. For less lethal mind-affecting presence powers, try Divine Inspiration or Frightful Presence.
Avatars are a salient ability. Essentially, an avatar is exactly like the deity, but with half the divine rank (and correspondingly reduced salient abilities, which the deity selects), and does not have remote sensing or remote communication powers.
Deity Statistics
Kurtulmak (DR15/Ftr16/Clr8/Rog8/Sor8; 1064 hp)
Nerull (DR17/Nec10/Clr10/Rog10; 840 hp)
Odin (DR19/Ftr20/Wiz20; 980 hp)
Osiris (DR18/Clr18/Mnk12/Rgr10; 1580 hp)
Pelor (DR17/Clr20/Drd10/Ftr10; 1040 hp)
Poseidon (DR17/Bbn20/Clr20; 1220 hp)
Re-Horakhty (DR19/Pal20/Mnk20/Clr10; 1230 hp)
Set (DR16/Ftr10/Blk10/Clr10; 1200 hp)
Thor (DR18/Bbn20/Rgr20; 1260 hp)
Tiamat (DR10; 906 hp)
Zeus (DR19/Bbn20/Ftr20/Clr10; 1550 hp)
The "new gods" are:
1. Taiia, the Iconic Monotheistic Deity (DR20/Bbn20/Clr20; 1580 hp)
2a. Elishar, one half of the Iconic Dualistic Pantheon (DR15/Clr20/Ftr15; 1020 hp); and
2b. Toldoth, the other half of the Iconic Dualistic Panthoen (DR15/Rog20/Ftr15; 870 hp)
3. Dennari, the Iconic Mystery Cult Deity (DR10/Clr20; 1120 hp)
From my quick scan, there is an illustration of every deity in the book. The deity to illustration ratio is almost one to one, because Heironeous and Hextor have to share the same space (and are not very pleased about it, apparently).
Monsters
There are monster gods, but the only deity-level "monsters" that I can see are the Einherjar (DR0/Ftr20 or Bbn 20) from the Norse pantheon. These are CR20. Statistics are also given for Jotunheim Frost Giants (DR0/Bbn20), Muspelheim Fire Giants (DR0/Ftr20) and Valkyries (DR0/Pal20), also from the Norse pantheon, but no CR that I can see.
Fauns are closely related to satyrs and are suspected to be satyr/human or satyr/elf crossbreeds. Although not explicitly stated, they look to be a viable EL0 PC race.
Deity Meta
Chapter One presents a few options on the question of whether deities can die and the implications of each. Essentially, the options are: Gods can die, Gods cannot die and Gods can only die under special circumstances. The option of some Gods can die and others cannot is left as an exercise to the reader.
Uber-Gods are defined as those with DR21+. Apparently, they are beyond the ken of mortals, care nothing for worshippers, do not grant spells, do not answer prayers, do not respond to queries and effectively may as well not exist at all in your campaign except maybe as a plot device to explain why all the gods in your world have been banished from the Outer Planes and are making a mess in your backyard.
Okay, gonna go home and really digest this book now.
Edit - Just noticed Derulbaskul posted some replies before me. Oh well.
Derulbaskul said:
Hey FireLance, maybe you can help answer some of the pending questions?
Cheers
NPP
OK, will reply to as many queries as I've managed to scan in this thread. Please pardon any inaccuracies as I've just knocked off work and I'm not at my most alert.
Salient Abilities
A quick count indicates that there are exactly 100 salient abilities, and some deities have unique abilities, e.g. Longsword Finesse (does exactly what you expect it to do) for Corellon Larethian (DR19/Ftr19/Wiz20/Clr10; 993 hp).
One salient ability that improves metamagic is Automatic Metamagic which allows free use of one selected metamagic feat without increasing the spell level. Interesting ELH reference: "Any metamagic feat selected cannot have a level requirement of 21st or higher." Does not work with feats that depend on making the spell level higher, e.g. Heighten Spell.
Divine Shield stops 10 points of damage per DR (total, not per round), lasts 10 minutes and can be created 3+Con times per day.
Divine Splendor kills mortals who see the deity, no save. Has prerequisites of DR16, Cha 26. Useful for those "you cannot see my glory or you will die" types of deity. For less lethal mind-affecting presence powers, try Divine Inspiration or Frightful Presence.
Avatars are a salient ability. Essentially, an avatar is exactly like the deity, but with half the divine rank (and correspondingly reduced salient abilities, which the deity selects), and does not have remote sensing or remote communication powers.
Deity Statistics
Kurtulmak (DR15/Ftr16/Clr8/Rog8/Sor8; 1064 hp)
Nerull (DR17/Nec10/Clr10/Rog10; 840 hp)
Odin (DR19/Ftr20/Wiz20; 980 hp)
Osiris (DR18/Clr18/Mnk12/Rgr10; 1580 hp)
Pelor (DR17/Clr20/Drd10/Ftr10; 1040 hp)
Poseidon (DR17/Bbn20/Clr20; 1220 hp)
Re-Horakhty (DR19/Pal20/Mnk20/Clr10; 1230 hp)
Set (DR16/Ftr10/Blk10/Clr10; 1200 hp)
Thor (DR18/Bbn20/Rgr20; 1260 hp)
Tiamat (DR10; 906 hp)
Zeus (DR19/Bbn20/Ftr20/Clr10; 1550 hp)
The "new gods" are:
1. Taiia, the Iconic Monotheistic Deity (DR20/Bbn20/Clr20; 1580 hp)
2a. Elishar, one half of the Iconic Dualistic Pantheon (DR15/Clr20/Ftr15; 1020 hp); and
2b. Toldoth, the other half of the Iconic Dualistic Panthoen (DR15/Rog20/Ftr15; 870 hp)
3. Dennari, the Iconic Mystery Cult Deity (DR10/Clr20; 1120 hp)
From my quick scan, there is an illustration of every deity in the book. The deity to illustration ratio is almost one to one, because Heironeous and Hextor have to share the same space (and are not very pleased about it, apparently).
Monsters
There are monster gods, but the only deity-level "monsters" that I can see are the Einherjar (DR0/Ftr20 or Bbn 20) from the Norse pantheon. These are CR20. Statistics are also given for Jotunheim Frost Giants (DR0/Bbn20), Muspelheim Fire Giants (DR0/Ftr20) and Valkyries (DR0/Pal20), also from the Norse pantheon, but no CR that I can see.
Fauns are closely related to satyrs and are suspected to be satyr/human or satyr/elf crossbreeds. Although not explicitly stated, they look to be a viable EL0 PC race.
Deity Meta
Chapter One presents a few options on the question of whether deities can die and the implications of each. Essentially, the options are: Gods can die, Gods cannot die and Gods can only die under special circumstances. The option of some Gods can die and others cannot is left as an exercise to the reader.

Uber-Gods are defined as those with DR21+. Apparently, they are beyond the ken of mortals, care nothing for worshippers, do not grant spells, do not answer prayers, do not respond to queries and effectively may as well not exist at all in your campaign except maybe as a plot device to explain why all the gods in your world have been banished from the Outer Planes and are making a mess in your backyard.

Okay, gonna go home and really digest this book now.
Edit - Just noticed Derulbaskul posted some replies before me. Oh well.
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