Demon Hunters of Karameikos (Closed)

Updated!

Alright I updated the game information. Added some fluff world info, and set out the character creation/variant outlines.

Im going to leave up the thread open for about a week. Im looking for 4 to 6 players. If you have expressed interest please put up a character idea if you already havent. Hopefully we'll get a balanced group.

Questions opinions always welcome.
 

log in or register to remove this ad


First of all, I'm glad you decided to quit lurking, driver8, and set up this game, which seems to have potential to be a good one. Second, I thought I already had enough games here at EN World, but guess what, I was wrong ;) Damnit, this gaming addiction of mine will never cease to provide me yet another chance to have fun. Lucky me.

Ok, enough of that. Look out below, here comes the character idea. I've set my sights on a paladin/sorceror, a human Pal3/Sor4 to be more precise. If this game will last long enough, I'd be happy to take levels in the Eldritch Knight PrC in the future.

Janos the Pure

Janos was an unwanted child and her mother, a powerful noblewoman and a sorceress, abandoned him when he was still a baby. He was left to die in a forest, but a humble peasant found him and brought the baby to a temple of Pelor, where the clerics decided to take care of the child. Janos grew up in the tutelage of Pelor's servants and so strong was his faith, that he received a calling from the Sun God himself and became a holy warrior. His prowess was noticed by the high officials of the church and the ruling nobility and he has accepted just quests, that promote the greater good by both instances. His innate magical powers began to manifest themselves, when he was 20 years old. Janos of course doesn't know the true origin of his powers and thinks they are just one more tool given to him by the Sun God to help him fight evil.

Oh, one more note. I don't have the UA so I'd need help with some steps in the character creation. Would that be a big problem?
 

Zerth said:
First of all, I'm glad you decided to quit lurking, driver8, and set up this game, which seems to have potential to be a good one. Second, I thought I already had enough games here at EN World, but guess what, I was wrong ;) Damnit, this gaming addiction of mine will never cease to provide me yet another chance to have fun. Lucky me.

Ok, enough of that. Look out below, here comes the character idea. I've set my sights on a paladin/sorceror, a human Pal3/Sor4 to be more precise. If this game will last long enough, I'd be happy to take levels in the Eldritch Knight PrC in the future.

Janos the Pure

Janos was an unwanted child and her mother, a powerful noblewoman and a sorceress, abandoned him when he was still a baby. He was left to die in a forest, but a humble peasant found him and brought the baby to a temple of Pelor, where the clerics decided to take care of the child. Janos grew up in the tutelage of Pelor's servants and so strong was his faith, that he received a calling from the Sun God himself and became a holy warrior. His prowess was noticed by the high officials of the church and the ruling nobility and he has accepted just quests, that promote the greater good by both instances. His innate magical powers began to manifest themselves, when he was 20 years old. Janos of course doesn't know the true origin of his powers and thinks they are just one more tool given to him by the Sun God to help him fight evil.

Oh, one more note. I don't have the UA so I'd need help with some steps in the character creation. Would that be a big problem?

Glad you like the game. A divine/arcane type eh? Always a challenge.As for not having UA shouldnt be too much of a problem although having it obviously makes thing easier for you. This game aside, I would recommend it. I dont know when it will be available in Finland, but I think its one of the better supplements from WoTC in a while. Its not terribly original but has alot of fun things in there.

Anyway, the two required variants regarding weapon groups and level based skills are fairly simple. Weapon prof are based on types- like axes or polearms-similar to the old 2e weap proficiencies. Level based skills assumes that know all the class skill for your class. You dont buy skills. A skill check is d20 plus your level + any modifiers.

Hmm another European based player-is this a trend :) ?
 


Wilphe said:
Hmm, looking to try UA.

Not that familiar with the setting though.

I love UA, especially the racial stuff. I only picked a small part of it-mostly stuff to reinforce the old DnD "characters as archetype" stuff.

Anyway, familiarity with the setting isn't too big a problem. As an Basic DnD setting it has it own fluff and vibe but its basically very simple medieval fantasy. Not a whole lot of NPCs. Its very much a wilderness setting. There are opportunities for political intrigue but its not as complex as say FR.

The mini Gazateer should give you a basic idea. The game is going to be firmly centered in the Duchy- I only included stuff about its immediate neighbors as a courtesy. A simple google search on Mystara should give you whatever primer you need. Ive changed a few things but really its kind of generic DnD, slightly flavored.

Karameikos is to me at least a Transylvanian/Eastern European place. The Thyatians are more cosmopolitan, sort of Middle Age Byzantine/Holy Roman Imperials (kind of).

But I ramble. Feel free to whip a PC idea and post it if your interested.
 
Last edited:


Well, seems like all bases are covered, but I wouldn't mind taking a human bard if nobody minds. :D

Might take me a little while to come up with a story for him (not too well currently) but I definitely will.
 

So our PCs don't pick skills, but instead get essentially one rank in each class skill per level? Obviously I don't own AU. Nor do I have the Karameikos stuff. I was thinking my PC might aim for a shadowdancer. Are the standard prestige classes OK?
 

Manzanita said:
So our PCs don't pick skills, but instead get essentially one rank in each class skill per level?
Some more questions about skills. How are skills like craft and profession handled? Is there some way to specialize other than to take skill focus?

What about humans and their class benefits, any changes there? They basically lose their best trait with the alternate skill system.
 

Remove ads

Top