Ok everyone, at the risk of seeming wishy washy, Im going to make a change in the set up of the game.
Im going to scrap the Level based skill system ans the weapon prof groups. Ive used both these variants in games, and I was shooting for an old school kind of feel. However, I think that alot of variants, like prescription drugs maybe shouldnt intermix. Besides Im thinking in the type of game I have in mind I dont want to restrict your ability to customize your PCs.
So use the standard rules in the PHB for skills, skills points and weapon profs.
The traits, flaws, Bloodline, paragon classes and item familar variants will still be used as written in UA. They are of course optional.
My apologies for flip flopping, and for any mental distress confusion or extra work this causes. Im going to push the submission deadline back one day to Saturday the 27th since Ive made this change.
OK?