Demon Hunters of Karameikos (Closed)

Festy_Dog said:
How are Craft, Profession, and Knowledge dealt with in this skill system?

I haven't got the 3.5 DMG, is the Horizon Walker from the SRD in it?

Feisty Dog refer to my previous post. Im going back to the default skill system.

The Horizon Walker is in the DMG.
 

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BTW Ive copied the levels for human and elf anf half orc paragons-which seem to be the races of choice so far.. If any non UA owners want the info tell me and Ill email it to you.
 
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Janos the Pure
Male Human Paladin2/Sorcerer5 (Medium Humanoid)
Alignment:
Lawful Good

Str: 14 (+2) [14 base]
Dex: 13 (+1) [13 base]
Con: 14 (+2) [12 base, +2 belt]
Int: 10 (+0) [10 base]
Wis: 8 (-1) [8 base]
Cha: 18 (+3) [15 base, +1 level 4, +2 cloak]

Class and Racial Abilties:
Four extra skill points at initial level and one extra skill point per level thereafter, Bonus feat at level 1, aura of good, detect evil, smite evil 1/day, divine grace, lay on hands 8hp/day, summon familiar.

Hit Dice: 2d10 + 5d4 + 14
HP: 49
AC: 17 (+1 Dex, +5 armor, +1 natural), touch 11, flat-footed 16
Init: +1 (+1 Dex)
Speed: 30ft
Armor Check Penalty: None
Arcane Spell Failure: 10%

Saves:
Fortitude +9 [+3 Pal, +1 Sor, +1 Con, +4 Cha]
Reflex +6 [+1 Sor, +1 Dex, +4 Cha]
Will +7 [+4 Sor, -1 Wis, +4 Cha]

BAB/Grapple: +4/+6
Melee Atk: +7 (2d6+3, 19-20 x2, +1 Silver Greatsword)
Full Atk: +7 (2d6+3, 19-20 x2, +1 Silver Greatsword)
Ranged Atk: +5

Skills:
Concentration +10 [8 ranks, +2 Con]
Diplomacy +9 [5 ranks, +4 Cha]
Heal +4/+6 with healer's kit [5 ranks, -1 Wis]
Knowledge (arcana) +2 [2 ranks, +0 Int]
Knowledge (religion) +3 [3 ranks, +0 Int]
Listen -1 [0 ranks, -1 Wis] (+2 when familiar within arms reach)
Ride +3 [2 ranks, +1 Dex]
Speak Language [1 rank] (cc)
Spellcraft +3 [3 ranks, +0 Int]
Spot -1/+2 in bright light [0 ranks, -1 Wis] (+2 when familiar within arms reach)

Feats:
Dodge (human bonus)
Mobility (1st)
Power Attack (3rd)
Spring Attack (6th)

Languages: Thyatian, Celestial

Equipment: +1 Silver Greatsword, +1 Mithral Chain Shirt, Cloak of Charisma +2, Belt of health +2, Amulet of Natural Armor +1, Wand of Cure Light Wounds (50), backpack, bedroll, blanket, waterskin, flint and steel, whetstone, healer's kit (10), 5 sunrods, holy water flask x2, oil of bless weapon x2, scroll of expeditious retreat x2, scroll of feather fall x2, traveler's outfit.

Money: 105gp

Sorcerer spells known: 6/4/2
cantrips - detect magic, detect poison, disrupt undead, light, read magic, prestidigitation
1st level - magic missile, protection from evil, shield, true strike
2nd level - bull's strength, scorching ray

Sorcerer spells per day: 6/7/5

Appearance:
Janos is 5'9'' and 175lb. He has a trimmed goatee and his brown hair is kept short. He wears white clothes under his well-made mithral shirt, that carries a Pelor's sun symbol on the chest. On his back is sheathed a beautiful silvered greatsword.

Background:
Janos was an unwanted child and her mother, a powerful noblewoman and a sorceress, abandoned him when he was still a baby. He was left to die in a forest, but a humble peasant found him and brought the baby to a temple of Pelor, where the clerics decided to take care of the child.

Janos grew up in the tutelage of Pelor's servants and so strong was his faith, that he received a calling from the Sun God himself and became a holy warrior. His prowess was noticed by the high officials of the church and the ruling nobility and he has accepted just quests, that promote the greater good by both instances.

His innate magical powers began to manifest themselves, when he was 20 years old. Janos of course doesn't know the true origin of his powers and thinks they are just one more tool given to him by the Sun God to help him fight evil. He considers himself first and foremost as a paladin even if his magical talent is far greater than his paladin abilities.

Familiar: Maximilian the hawk
Tiny Magical Beast
HP: 24 (half master's total)
Initiative: +3
Speed: 10ft, fly 60ft (average)
AC: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
BAB/Grapple: +4/-6
Attack: Talons +9 melee (1d4-2)
SQ: Low-light vision, alertness, improved evasion, share spells, emphatic link, deliver touch spells, speak with master
Saves: Fort +4, Ref +5, Will +6
Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 6
Skills: Listen +2, Spot +14 (may use appropriate master's skills with own ability modifiers)
Feats: Weapon Finesse
 
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Solomon Kreel

Solomon Kreel
Male Half orc Rogue 3/Ranger 3/Barbarian 1
Alignment: Chaotic Good
Str 18
Dex 13 (15 w/gloves)
Con 12 (14 w/amulet)
Int 12
Wis 8
Cha 8

Hit Points 58 (6+12+2*4+3*6+14)
AC 17, Touch 12, Flat 17
Init +2
BAB +6, Grap +10
Speed 40”
Fort +9(+1+3+2+2+1), Ref +9(+3+3+0+2+1), Will +2(+1+1+0-1+1)

+11/+6 Melee, Greatsword, 2d6+6, 19/20,x2
+11/+6 Melee, Glaive, 1d10+6, 20, x3
+7/+7/+2 Ranged, Composite long bow, 1d8+5, 20/x3, 110'r (with rapid shot)

Sizecategory= medium, 6’3" tall, 230 pounds, 17 yrs old
Long black curly hair, grayish skin, blue eyes

Speaks Common, Orc, sign language

Skills (Rank for Rogue/Ranger/Brb)
+4 Balance (tumble syn & dex) (0)
+6 Climb (2/0/0)(+8 when using rope syn)
+8 Disable Device (6/0/0)(+10 w/mastwork tools)
+2 Escape Artist (0/0/0) (+4 vs ropes, use rope syn)
+11 Hide (6/3/0)
+11 Jump (3/2/0) (+2 tumble synergy)
+4 Listen (2/1/2)
+11 Move Silently (6/3/0)
+8 Open locks (6/0/0) (+10 w/masterwork tools)
+3 Perform (dance) (4/0/0)
+10 Search (6/3/0)
+8 Spot (6/3/0)
+5 Survival (0/3/3)
+9 Tumble (5/0/0)(+2 Jump synergy)
+7 Use Rope (2/3/0) (+9 if using silk rope)

Feats
-Combat Reflexes
-Dodge
-Mobility

Half Orc Traits
-60’ Darkvision

Class Abilities
sneak attack (2d6)
Trap finding
Trap Sense (+1)
Evasion
Rage (1x/day)
Fast movement
Track
Rapid shot
Endurance
Favored Enemy (evil outsiders)
Wild empathy (+2)

Background
Solomon grew up in a clan of human thieves, allied with a band of orc warriors, called the Green Ronin. This band was led by an evil conjurer Chontius Brachman. Together they robbed and kidnapped along a strech of highway, and sold much of their profits to the Drow, who accessed the surface from a nearby tunnel to the underdark. Chrontius periodically summoned demons and other outsiders to his aid. Solomon was born from a kidnapped woman, though he never knew his mother. He was raised by the thieves and the orcs somewhat brutally, although his intelligence and skills gained him favor with one of the elder thieves. From him, he was taught the skills of a highwayman. Although he admired the strength and ferocity of the orc barbarians, and learned much from them, the ways of stealth and strategy were much more interesting. He grew to fear & hate the drow, and learned the ways of sneak attack and stealth, which, along with his darkvision, gave him a fighting chance underground.
His life changed when he got to know one kidnapped victim. At first this young woman interested him because of her pretty face. But after a number of conversations, Solomon began to appreciate the nature of productive industry. The prisoner, Jessica, was being held for ransom, as her father was a wealthy merchant. As she described her fathers business, Solomon became increasingly dissatisfied with the bandit trade. Finally he took it upon himself to rescue her. Though he’d come to love Jessica, she already loved another. After returning her to her father, the broken hearted Solomon set out to destroy his former companions, and make a better name for himself. He allied himself with the local sheriff and helped to root out and scatter the Romin. His combat and stealth skills, as well as his proficiency combating outsiders, made his very useful. Since then, he has moved his way up in the kingdom’s special forces. Despite his great strength and stealthiness, he is always an outsider, as one who has betrayed his friends, and bears the blood of orcs. He has taken to the study of the shadowdancers and hopes to join their ranks, and finally be respected for who he is.

Description:
Solomon is taciturn, uncomfortable with his how others view half-orcs and still heartbroken from Jessica’s rejection. He is tall, with broad shoulders and narrow hips. He travels heavily armed, and makes no attempt to conceal this.

Equipment
Armer & weapons:
Mithril Chain shirt (worn, wt) 2100 gp
Masterwork cold iron Great sword (back scabbard, 8wt) 400 gp
Masterwork cold iron Glaive (hand) 316 gp
+1 Mighty Composite Longbow +4 (left shoulder, 4wt) 2,800 gp
Quiver (right hip, 1wt)
20 arrows(quiver)
Quiver (left hip)
20 arrows w/cold iron tips 2nd quiver
Dagger (boot)

Magic:
Gloves of Dexterity +2 (4000 gp)
Amulet of Health +2 (4000 gp)
Cloak of Resistance +1 (1000 gp)

Other:
Beltpouch (x2)
Masterwork thieves tools (100 gp)
Waterskin- water (slung over shoulder, ??wt)
Trail Rations- 1 days (pouch)
Signal Whistle
fish hook
Empty Sack (backpack, .5wt)
50’ silk rope
Boots (feet)

Light warhorse (black)
Military saddle
Saddle bags

1,108 gold pieces
 
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Manzanita said:
Here's my Preliminary PC. I still need to round out his equipment list, and make his background more world-specific. Suggestions welcome. I also need to choose a favored enemy. Solomon has evolved into less of a Rogue, and more of a stealth fighter. Are evil outsiders at all common around here? Is there any reason he might have chosen them as his favored enemy? Otherwise, he'll probably go with giants or orcs.

Solomon Kreel
Male Half orc Rogue 3/Ranger 3/Barbarian 1
Alignment: Chaotic Good
Str 18
Dex 12 (14 w/gloves)
Con 13 (15 w/amulet)
Int 12
Wis 8
Cha 8

Hit Points 58 (6+12+2*4+3*6+14)
AC 16, Touch 12, Flat 16
Init +2
BAB +6, Grap +10
Speed 40”
Fort +8(+1+3+2+2), Ref +8(+3+3+0+2), Will +1(+1+1+0-1)

+11/6 Melee, Greatsword, 2d6+6, 19/20/x2
+11/6 Melee, Glaive, 1d10+6, 20, x3
+7/+7/+2 Ranged, Composite long bow, 1d8+4, 20/x3, 110'r (with rapid shot)

Sizecategory= medium, 5’10" tall, 160 pounds, 17 yrs old
Long black curly hair, grayish skin, blue eyes

Speaks Common, Orc, sign language

Skills (Rank for Rogue/Ranger/Brb)
+4 Balance (tumble syn & dex) (0)
+6 Climb (2/0/0)(+8 when using rope syn)
+8 Disable Device (6/0/0)(+10 w/mastwork tools)
+2 Escape Artist (0/0/0) (+4 vs ropes, use rope syn)
+11 Hide (6/3/0)
+11 Jump (3/2/0) (+2 tumble synergy)
+3 Listen (1/1/2)
+11 Move Silently (6/3/0)
+8 Open locks (6/0/0) (+10 w/masterwork tools)
+4 Perform (dance) (5/0/0)
+10 Search (6/3/0)
+8 Spot (6/3/0)
+5 Survival (0/3/3)
+9 Tumble (5/0/0)(+2 Jump synergy)
+7 Use Rope (2/3/0) (+9 if using silk rope)


Feats
-Combat Reflexes
-Dodge
-Mobility

Half Orc Traits
-60’ Darkvision

Class Abilities
sneak attack (2d6)
Trap finding
Trap Sense (+1)
Evasion
Rage (1x/day)
Fast movement
Track
Rapid shot
Endurance
Favored Enemy (?)
Wild empathy (+2)

Background
Solomon grew up in a clan of human thieves, allied with a band of orc warriors, called the Green Ronin. This band was led by one Chontius Brachman. Together they robbed and kidnapped along a strech of highway, and sold much of their profits to the Drow, who accessed the surface from a nearby tunnel to the underdark. Solomon was born from a kidnapped woman, though he never knew his mother. He was raised by the thieves and the orcs somewhat brutally, although his intelligence and skills gained him favor with one of the elder thieves. From him, he was taught the skills of a highwayman. Although he admired the strength and ferocity of the orc barbarians, and learned much from them, the ways of stealth and strategy were much more interesting. He grew to fear & hate the drow, and learned the ways of sneak attack and stealth, which, along with his darkvision, gave him a fighting chance underground.
His life changed when he got to know one kidnapped victim. At first this young woman interested him because of her pretty face. But after a number of conversations, Solomon began to appreciate the nature of productive industry. The prisoner, Jessica, was being held for ransom, as her father was a wealthy merchant. As she described her fathers business, Solomon became increasingly dissatisfied with the bandit trade. Finally he took it upon himself to rescue her. Though he’d come to love Jessica, she already loved another. After returning her to her father, the broken hearted Solomon set out to destroy his former companions, and make a better name for himself. He allied himself with the local sheriff and helped to root out and scatter the Romin. Since then, he has moved his way up in the kingdom’s special forces. Despite his great strength and stealthiness, he is always an outsider, as one who has betrayed his friends, and bears the blood of orcs. He has taken to the study of the shadowdancers and hopes to join their ranks, and finally be respected for who he is.

Description:
Solomon is taciturn, uncomfortable with his how others view half-orcs and still heartbroken from Jessica’s rejection.

Equipment
Mithril Chain shirt (worn, wt) gp
Short sword (belt left, 8wt)
Spear (hand)
Light Crossbow (left shoulder, 4wt)
Quiver (right shoulder, 1wt)
20 bolts(quiver)
dagger
Backpack (center back, 2 wt)
Bedroll (below backpack, 5wt)

Belt (hands)
beltpouch
Boots (feet)
Gauntlets

Waterskin- water (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Signal Whistle
belt pouch
fish hook
waterskin
trail rations (4)
thieves picks and tools.
Empty Sack (backpack, .5wt)

50’ silk rope
22 gold pieces

Im not sure where Solomon is from. In Karameikos all kinds of monsters lurk in the woods. Goblins are quite prevelant in the woods. WIld elves and centaurs inhabit it too. Giants especially stone giants live in the hill country.Hobgoblins, orcs and ogres abound too in the mountains.

There are lycanthropes ghosts, spectres,undead and vampires rumored to inhabit the forests too. I guess outsiders and extraplanar creatures arent too common- there arent for instance githyanki or balors walking around.

Demons are rare enough I suppose that the alleged sighting of demons is cause enough to make the local authorities recruit heroes to investigate.

EDIT: However the Duchy is a place of superstition, so different races and clans could have traditions of those who hunt or oppose demons vampires, lycanthropes and other "legendary" creatures.

For a background Solomon could easily come from an isolated community in the moutains. Orcs and bandits would work there. A thief's guild or slavers like the Iron Ring could have located in the area out of the reach of civilization.
 
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That will work. He will be from Karameikos & have giants as his favored enemy. On a similar vein, how much do silvered weapons cost? How about silvered arrowheads. Have our heros been notified of their quest somewhat to rationalize having already bought some stuff like that?
 

Manzanita said:
That will work. He will be from Karameikos & have giants as his favored enemy. On a similar vein, how much do silvered weapons cost? How about silvered arrowheads. Have our heros been notified of their quest somewhat to rationalize having already bought some stuff like that?

As for the game set up, the party has been notified in brief by Dargo of the demon. The village is rife with rumors of demons in the forest, and the authorities have been recruiting heroes with special skills to investigate, but you each dont know too much about it.

As the game starts youve all accepted the job (or are at least interested) and are gathered for an audience with town ruler.Im assuming that youve had a chance to shop around in the village, and there will be an opportunity to stock up.

As for silvered items, alchemical silver to arrows cost +2 gp for a quiver to 20 arrows that would mean 41 gp.

For light weapons +20 gp
One handed weapons or one head of double weapon +90 gp
Two handed weapon or both heads of a double weapon +180 gp
 

Let's have a look at this:

Mutsar al Zamani

Male Human (Ylaruam)
Barbarian 2 / Cleric 1 / Paragon Human 3 / Fighter 1

AL: Neutral Good

STR 14 (+1 Level)
DEX 15
CON 16 (+2 Class)
INT 8
WIS 12
CHA 10

Hit Dice: 2d12+4d8+1d10+7= 24+24+8+7= 63
Initative: -4 (+2 Dex - 6 Flaw)
Base Speed: 50ft
AC: 20* (+2 Dex, +1 Deflection, +5 Armour, +2 Shield)
Touch: 13*

+1 Dodge v Designated Target
+4 Dodge v Attacks of Opportunity because of movement

F 11
R 3
W 6

BAB 5
Melee 7
Ranged 7

Ranged:
8 1d8+2 x3 110ft +1 / +2 Mighty Composite Longbow

Melee:

9 1d6+2 18/20 x2 MW or MW Cold Iron Scimitar

Skills:

Diplomacy 1 / 1
Handle Animal 5 / 7
Jump 5 / 7
K - History 1 / 0
Ride 9 / 15
Survival 5 / 6
Use Magic Device 10 / 10

Feats:
Animal Affinity
Dodge
Endurance
Leadership
Mobility
Point Blank Shot
Run
Shot on the Run

Traits:
Quick

Flaws:
Frail
Unreactive

Class Features:
Fast Movement
Rage 1/day
Uncanny Dodge
Turn Undead
Adaptive Learning - UMD

Domains:
War + Travel
Weapon Focus - Scimitar
Freedom of Movement 1 round /day

Languages:
Common

Cleric Spells/Day:
4 / 3+1 / 1+1


Equipment:

+1 +2 STR Composite Longbow 2600

+1 Mithral Shirt 1700

Ring of Protection +1 2000

+1 Darkwoord Buckler 1257

10 X Holy Water 250

Spell Component Pouch 5

2 x Light Warhorse
Military Saddle
Pack Saddle
Saddlebags
2 x Bit and Bridle 393

Efficient Quiver 1800

MW Scimitar 315

MW Cold Iron Scimitar 30

Quiver

100 arrows 5 (Mudane Quiver + Pack)

60 Silvered arrows 123 (Efficient Quiver)

Scrolls:

Align Weapon x 5 750 (?)
Bulls Strength x2 300
Bear's Endurance x2 300
Cat's Grace x 2 300
Make Whole x 2 300

Wands:

2 x Cure Light Wounds 1500

Total: 14337

Knocking off the odd 63 for generic mundane gear

= 14400

1600 in gems and loose cash.
 
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Wilphe said:
Let's have a look at this:

Mutsar al Zamani

Male Human (Ylaruam)
Barbarian 2 / Cleric 1 / Paragon Human 1 / Fighter 1

AL: Neutral Good

STR 13
DEX 16 (+1 Level)
CON 16 (+2 Class)
INT 8
WIS 12
CHA 10

Hit Dice: 2d12+4d8+1d10+7= 46
Initative: -3 (+3 Dex - 6 Flaw)
Base Speed: 50ft
AC: 13 (+3 Dex)

F 11
R 4
W 6

BAB 5
Melee 6
Ranged 8

Skills:

Diplomacy 1
Handle Animal 5
Jump 5
K - History 1
Ride 9
Survival 5
Use Magic Device 10

Feats:
Animal Affinity
Endurance
Leadership
Point Blank Shot
Precise Shot
Quick Draw
Run
Two Weapon Fighting

Traits:
Quick

Flaws:
Frail
Unreactive

Class Features:
Fast Movement
Rage 1/day
Uncanny Dodge
Turn Undead
Adaptive Learning - UMD

Domains:
War + Travel
Weapon Focus - Scimitar
Freedom of Movement 1 round /day

Languages:
Common

Cleric Spells/Day:
4 / 3+1 / 1+1


Wilphe Ive only glanced at Mutsar, but I assume he has 3 levels in Human Paragon? I partly ask in a shameless attempt to keep the thread bumped :)

Ill take a look at the 3 we have so far ASAP.

Thus far the party looks like:

Wilphe: Ylaruami Human Barbarian/Cleric/Fighter/Paragon
Manzanita: Karameikan Half Orc Rogue/Ranger/Barbarian
Zerth: Human Paladin/Sorcerer
johnsemlak: wood elf druid?
Festy Dog: Human Bard?
TheOneAboveAll: ?
 


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