Demon Lords

You mentioned that before, Erik. It was Poly #135, and the reference to Alzrius was a magic item called the Flame Amulet of Alzrius. Sadly, I still haven't been able to find that issue.
 

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OK, I managed to find my copy of #270. Here are the details (I hope Erik doesn't mind, I tried not to be too specific):

Each suit of armor bears a powerful curse, appropriate to the Abyssal Lord who comissioned it.

The Battlemonger (Yeenoghu): crude suit of battered lamellar armor, Mongolian in design. Exudes stench; gnolls, ghouls, and ghasts will not harm the wearer; grants additional proficiency with wielded weapons. Curse: wearer must feed on humanoid flesh or go berserk.

The Black Prison (Graz'zt): ebon black full plate, Draconic design. Grants stealth, immunity to poison gas, drowning; blindsight; wearer does not need to eat, drink, or breathe; wearer regenerates, can use draconic fear aura. Curse: cannot be removed as long as the wearer is alive, drives wearer insane.

The Horned Casque (Baphomet): bronze spiked platemail, looks like a minotaur (d'uh). Wearer gains some minotaur traits, can charge and gore, charm minotaurs, summon the Brazen Bull once per week. Curse: wearer must attack gnolls or ghouls on sight; if wearer attacks minotaurs or shows cowardice, armor spikes turn inwards and impale wearer. Functions only for males.

The Immolator (unknown): scarlet, gold, and orange o-yoroi (treat as splint mail). Wearer is shed in flames, can throw fireballs, use several other fire spell-like abilities (including chariot of Sustarre). Curse: wearer becomes a pyromaniac.

The Infinite Panoply (Fraz-Urb'luu): chages appearance at every sunrise, irrespective of owner's wishes. Wearer is immune to illusions and protected by nondetection; glamered; retributive (both attacks and spells); several SLAs. Curse: will vanish at the critical moment for its wearer.

The Juggernaut (Orcus): 12' tall exoskeleton made of different bones (topped with a nalfeshnee skull helmet). Wearer enters harness and a bone proboscis penetrates his skull, allowing him to command the exoskeleton mentally. Wearer gains some undead immunities and resistances, undead won't harm the wearer and he can command them; can use bonebreath once per day. Curse: wearer is exhausted after using the armor, each use drains hit points permanently. At zero hp, user is transformed into a ju-ju zombie.

The Lady's Favor (Zuggtmoy): dirty, stained leather armor. Wearer is immune to plant, mold, and fungus-based attacks and effects; corrodes metal like a rust monster; several spell-like abilities. Curse: when donned, make a save or be infected with Lady's Favor (Abyssal mold). If infected, wearer loses 1 Cha per week until dead.

The Lavashu (Juiblex): living symbiote, looks like a 3' ball of viscous tar, envelops host (leaving only hands, eyes, ears, and nostrils uncovered). Grants electrical immunity, freedom of movement, cushions falls; weapons that strike the host stick in the tar. Curse: host cannot remove it. Lavashu is intelligent and CE, attempts to seize permanent control of the host.

The Pelagic Aegis (Dagon): golden greaves and vambraces engraved with sea monsters. Grants immunity to water-based attacks, water breathing, freedom of movement underwater, regeneration while in water. Also gives water creatures ability to function on land indefinitely. Several SLAs (including Dagon's curse). Curse: air-breathers become unable to breathe air, water-breathers are transported to Dagon's court in the Abyss.

The Raptor Cuirass (Pazuzu): winged and taloned breastplate. Wearer can fly, strike with poisoned talons, has several SLAs. Curse: wearer's bones become hollow (Str -1) every week until wearer collapses into a jellyfish-like mass and dies.

The Rime Guard (Kostchtchie): crystalline ice platemail with polar bear headdress. Wearer is immune to cold and resistant to fire; can walk on snow and ice as on normal ground; temperature is lowered around the armor; several SLAs (including frostfreeze, i.e. flesh to ice). Curse: lycanthropy (CE, polar bear).

The Spiderspawn (Lolth): adamantine chainmail (with spidersilk and rubies). Unaffected by sunlight, wearer is immune to poison and always strikes first in a round. Several spidery SLAs, including the ability to polymorph into a myrlochar. Curse: nondrow wearers are hunted down, drow wearers who displease Lolth are transformed into driders. Powers function only for females.

The Wizard Ward (Demogorgon): emerald scalemail hauberk (resembling snakeskin). Bestows magic resistance, serpentfolk won't harm wearer; can be worn by wizards; wearer can charm serpent creatures, cause scales to flash like a robe of scintillating colors. Wearer can produce a spellwhip (drains spells in addition to damage) 3/day. Curse: wearer gradually transforms into a serpent.
 
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Demon Lords in Dungeon

I remember that there was a minor demon lord named Arzial who serves under Graz'zt in an issue of Dungeon, also another issue had an adventure taking place on the layer named Vudra dominated by Shaktari, which in 3e terms, is probably a gargantuan-sized advanced marilith.
 


The Immolator armor obviously was made for an Abyssal Lord of fire, it could be Alzrius, or Marduk. Accoridng to Gygaz' awful Gor d books, Marduk is the King of the Fir Demons and one of the "Monarchs of Demonium".
 

Vudra is detailed in Dragon #60 in the Planescape adventure called Nemesis. It is the 531st layer of the Abyss, consist of a blood red poisonous ocean dotted with islands, each of which ruled by a marilith. The ruler is the "Queen of Poison", a gargantuan-sized marilith with jet black skin and blood red eye marilith named Shaktari, who spends most of her time sleeping in the poison ocean.

As for Arzial, I think he was in one of the earlier issues, in an adventure called Amulet of the Abyss. Like Shaktari, Arzial was mentioned, no stats were given.
 

Arzial is from the adventure "The Ruins of Nol-Daer" in Dungeon #13. As KL mentioned, Shaktari is from "Nemesis" in Dungeon #60. I'll see what else I can find later.
 

a bit of Googling later:

Arzial is a Demon Baron serving under Graz'zt. He appears in the description of the "Amulet of the Abyss", a New Magical Item described in the (very good) module "The ruins of Nol-Daer" in Dungeon Adventures issue # 13, page 17.

The Amulet (and Arzial) is also mentionned in the Encyclopedia Magica Volume 1, page 27.
 

Obscure demon lord

I remember in Dragon Magazine, there once mentioned a demon lord named Gorion. Of course, back in the old days before AD&D, Nasthrapur was an example of the random demon generator.
 

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