grodog said:
Yeah, given the setting's popularity, I figured it couldn't be as abysmal as the introductory articles in Dragon made it look. I do own Dead Gods (it has GH stuff in it), but I haven't read it cover-to-cover yet. Is that a good, representative PS product in general, in terms of the scope of the setting, it's flavor, etc.?
Yes, DG is a damn good module and it does hit on many of the elements of the setting, though it doesn't get into Sigil much.
If you want to get a fuller scope of the setting, I'd suggest looked at 'Faces of Evil: The Fiends', 'Hellbound: The Blood War', 'Uncaged: Faces of Sigil', and 'Factols Manifesto'. Those books hit the setting themes of the Blood War, Sigil, and the abstract philosophies of the factions.
The notion that cant was somehow oppressive and omnipresent is a bit overused, and generally held by folks who haven't had a really good exposure to the setting. There's really only one or two books where it honestly might be overdone, and then it's just a question of style and if you like it or not. It's easy to ignore if you don't.
But as a whole, the 2e Planescape stuff took the 1e planar material and expanded it in a massive, truly massive way. It fleshed out concepts, people and places like you wouldn't believe; putting depth and complexity to things that were previously precious little more than names, stats and some brief descriptions. The planes are places that ooze history, mystique, and a sense of scope and scale to do justice to the infinite planes. And this is just my opinion, but trying to run a game in the planes of DnD and not using the full extent of PS resources and the 3e material which is pretty much wholly derived from the 2e PS stuff, would be like running a Forgotten Realms campaign without anything written by or derived from material first created by Ed Greenwood. The expansion of material on the planes from 1e in Planescape is really that massive.
Keep in mind I didn't play till 3e and I rather adore the PS material for what I perceive as the level of creatively and inspiration in the writing, and the atmosphere of the setting, so perhaps I'm biased in this.
I was given Monte's Beyond Countless Doorways for Christmas last year (I succumbed to the ads' allusions to Moorcock's planar works). How's that compare to DG and to PS in general?
It's a good book, one the better ones of the past year or two, but it doesn't quite compare to the PS stuff in the atmosphere that you get out of it.