Deuce Traveler's Campy Ptolus Adventure (Palace of the Silver Princess)

Deuce Traveler, as this may impact selection, I need to let you know that I normally post M-F. Sometimes, if there is combat, I have been known to post during the course of a weekend, but that is not par for me. My weekends are normally given over to family and church. If this impacts on your decision, I understand. :)
 

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Guy Emile Lecoq de Boisbaudran

Human Swashbuckler 4

Strength 13
Dexterity 18 (17 +1 at lvl 4)
Constitution 13
Intelligence 14
Wisdom 8
Charisma 15

Size: Medium
Speed: 30 ft
AC: 18 [+3 armor, +1 shield, +4 dex]

Saves:
Fort +5 [+4 base, +1 Con]
Ref +6 [+1 base, +4 Dex, +1 Special]
Will +0 [+1 base, -1 Will]

Skills:

Balance +11 [5 ranks, +4 Dex, +2 Tumble]
Bluff +9 [7 ranks, +2 Cha]
Climb +5 [4 ranks, +1 Str] (+7 to climb a rope)
Craft (verse) +4 [2 ranks, +2 Int]
Diplomacy +8 [4 ranks, +2 Cha, +2 Bluff]
Escape Artist +8 [4 ranks, +4 Dex] (+10 to escape rope bonds)
Intimidate +4 [0 ranks, +2 Cha, +2 Bluff]
Jump +9 [6 ranks, +1 Str, +2 Tumble]
Perform (sing) +4 [2 ranks, +2 Cha]
Tumble +13 [7 ranks, +4 Dex, +2 Jump]
Use Rope +9 [5 ranks, +4 Dex] (+11 to bind someone)

Feats: Combat Expertise, Dodge, Two-weapon Fighting, Weapon Finesse

Grace(Ex): When wearing light or no armor, and carrying a light load Guy gains a +1 competence bonus on Reflex saves.

Insightful Strike(Ex): When wearing light or no armor, and carrying a light load Guy gains a +2 as a bonus on damage rolls with any light or finesseable weapons. He does not gain this bonus to damage against creatures immune to critical hits.

Rapier +8, 1d6+1, 18-20/x2 (one-handed)
Rapier +6, 1d6+1, 18-20/x2 (two-weapon primary)
Short Sword +5, 1d6, 19-20/x2 (two-weapon secondary)
Short Sword +4, 1d6, 19-20/x2 (two-weapon secondary w/ buckler)
Light Crossbow +8, 1d8, 19-20/x2, 80 ft. (two-handed)

Equipment:
Courtier's Outfit
MW Rapier (320gp, 2 lb.)
MW Short Sword (310gp, 2lb.)
MW Light Crossbow (335gp, 4 lb.)
Bolts [10] (1gp, 1 lb.)
MW Studded Leather Armor (175gp, 20 lb.)
MW Buckler (165gp, 5 lb.)
Gloves of Dexterity +2 (4000 gp, -)
Backpack (2gp, 2 lb.)
-Small Steel Mirror (10gp, .5 lb.)
-Bottle, Fine Wine [2] (20 gp, 3 lb.)
-Book, blank (15gp, 3 lb.)
-Ink (8gp, -)
-Inkpen (1sp, -)
-Grandfather's Signet right (5gp, -)
-Sealing Wax (1gp, 1 lb.)
-Parchment, sheet [10] (2gp, -)
-Explorer's Outfit (10gp, 8 lb.)


20gp, 9sp

Appearance & Personality: Enjoys flipping his hair out of his eyes, composing poetry for beautiful ladies, and besting gentleman in personal combat. Likes to say "en garde!" and "ha HA!". Enjoys poking small holes in things.

Background: Guy Emile Lecoq de Boisbaudran is the greatest swordsman to have ever graced the streets of Ptolus. Just ask him, and he will tell you. He will tell you of the time that he single-handedly brought low an entire mob of blood-crazed Forsaken. Or the time when he defeated the head of the Vai in single combat when he came to assassinate him in his bed.

For Guy, these stories are - as he might say - "true enough". He has a fervent belief in the greatness of his own destiny, and from his perspective, the only flaw in his stories is that they have not, for the most part, happened yet. He knows full well that he will one day spar with the gods.

Guy's fondness for braggadocio is rivaled only by his passions for swordsmanship, honor, and the favor of the fairer sex. Oh, and wine. Can't forget the wine.
 
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Code:
[B]Name:[/B] Thorg the Pious
[B]Class:[/B] Cleric
[B]Race:[/B] Half-Orc
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] NG
[B]Deity:[/B] Pelor
[B]Domains:[/B] Strength, Sun

[B]Str:[/B] 16 +3      [B]Level:[/B] 1        [B]XP:[/B] 6,000
[B]Dex:[/B] 10 +0      [B]BAB:[/B] +3         [B]HP:[/B] 25 (4d8+4)
[B]Con:[/B] 12 +1      [B]Grapple:[/B] +6     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 6  -2      [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 17 +3      [B]Init:[/B] +0        [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1      [B]ACP:[/B] -14        [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +8    +4    +0    +0    +0    +0    22
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 22

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +1          +5
[B]Ref:[/B]                       1    +0          +1
[B]Will:[/B]                      4    +3          +7

[B]Weapon                  Attack   Damage     Critical[/B]
Adamantine Heavy Mace     +7     1d8+4       x2
Longspear                 +6     1d8+4       x3

[B]Languages:[/B] Common, Orc 

[B]Abilities:[/B] 
60’ Darkvision
Orc Blood
Spontaneous Casting: Cure spells
Turn Undead 4/day, +3 on check, 2d6+5 turning damage.
Good Aura
Sun Domain: Once per day, destroy undead instead of turning them.
Strength Domain: +4 Strength for 1 round, each day

[B]Feats:[/B] Tower Shield Proficiency, Power Attack

[B]Skill Points:[/B] 7       [B]Max Ranks:[/B] 7/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    -2          -2
Balance                    0    +0          +0
Bluff                      0    +1          +1
Climb                      0    +3          +3
Concentration              2    +1          +3
Craft                      0    -2          -2
Diplomacy                  0    +1          +1
Disguise                   0    +1          +1
Escape Artist              0    +0          +0
Forgery                    0    -2          -2
Gather Information         0    +1          +1
Heal                       0    +3          +3      
Hide                       0    +0          +0
Intimidate                 0    +1          +1
Jump                       0    +3          +3
Knowledge(Religion)        5    -2          +3
Listen                     0    +3          +3
Move Silently              0    +0          +0
Perform                    0    +1          +1
Ride                       0    +0          +0
Search                     0    -2          -2
Sense Motive               0    +3          +3
Survival                   0    +3          +3
Spot                       0    +3          +3
Swim                       0    +3          +3
Use Rope                   0    +0          +0

[B]Equipment:                     Cost  Weight[/B]
Wand of Cure Light Wounds     750gp    0lb
Adamantine Heavy Mace        3012gp    8lb
Longspear                       5gp    9lb
Full Plate                   1500gp   50lb
Tower Shield                   30gp   45lb
Silver Holy Symbol             25gp    1lb
Spell Component Pouch           5gp    2lb
Cleric’s Vestments              5gp    6lb 
Clay Jug                        3cp    9lb
Soap                            5sp    1lb
Backpack                        2gp    2lb
Healer's Kit                   50gp    1lb
Traveler’s Outfit               0gp    0lb 
 [B]Total Weight:[/B] 134lb      [B]Money:[/B] 15gp  4sp  7cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   230   1150

[B]Typical Spells:[/B] 
Level 0: Resistance, Guidance, Create Water, Light, Detect Poison
Level 1: Protection from Evil, Enlarge Person, Magic Weapon, Detect Evil, Shield of Faith
Level 2: Bull's Strength, Spiritual Weapon, Resist Energy, Heat Metal

[B]Age:[/B] 23
[B]Height:[/B] 6'5"
[B]Weight:[/B] 255 lb
[B]Eyes:[/B] Gray-green
[B]Hair:[/B] Black, long, and scraggly
[B]Skin:[/B] Deep Tan
Appearance: Thorg, like most half-orcs in polite company, looks brutish and uneducated. He hunches slightly. His dark, greasy hair hangs loosely. He has an unfortunate underbite, making his tusks stick out a bit more prominently, and his thick lower lip closes over his upper lip. His eyebrows are bushy, and almost seem to get in the way of his eyes.

However, there is a sparkle in his eye not commonly seen among other half-orcs. He looks around his world in wonder and bemusement. He smiles often, and there is a sort of calm in the smile. His clothing and armor are kept clean, and he doesn’t smell. He always listens, and always watches—even if he looks like he has no idea what’s going on.

Personality: Thorg is dumb. There’s no getting around that, and it’s one of the first things people notice about him. He doesn’t get things half the time, and he speaks very simply. Still, there is a strong sense of inner peace about him. He knows what he is, and he is happy with that. He like to see people happy around him, and laughs often. Thorg is always willing to lend a hand, a strong shoulder, or a quiet companion.

This doesn’t mean that he is a pushover, though, much to the chagrin of many a rogue. He has no qualms about using force when he must, and he is always willing to defend the innocent from harm. He may seem like an easy mark, but he isn’t easily tricked.

Background: Mulgrave, a priest at a rural temple found Thorg at the temple’s front steps, as a baby, abandoned in a crude basket. Attached to the basket was a note, with an unsteady scrawl: “MEE THORG NEED HELP!” Despite the surprise of the half-orc in the basket, the priest took in the baby as Pelor would want.

Thorg grew up in Mulgrave’s care, soon helping him around the temple with chores. There were the standard insults that any half-orc child endures in a human world, but Thorg seemed to pay no attention to them. Indeed, he proved to be simple enough that he didn’t seem to pay much attention to anything. He showed no talent for mathematics, pathetic capacity for any but the most menial tasks, and ironically, little interest in sport, as well.

The one thing that interested him, though, was the stories of Pelor. Thorg would sit at rapt attention during Mulgrave’s sermons. He would ask for bedtime stories about the saints and their conquests over evil. He would act out the passion plays of Pelor in the courtyard, and made dolls of many saints. Over time, it became clear that his interest in Pelor was his calling. He would join Mulgrave in helping the poor and infirm, sweeping up their cabins and delivering food as needed. He would repeat the stories of Pelor to anyone who would listen. When Thorg started magically filling people’s water jugs, saying “See? Pelor will always give you what you need,” Mulgrave knew it was time for Thorg to spread his own special version of the message of the Sun.

Thorg is simple, true. Yet many times, it is good to live simply.
 

Update on nominees:

Thorg the Pious (Half-Orc Cleric 4)
Guy Emile Lecoq de Boisbaudran (Human Swashbuckler 4)
Thym the Exalted (Human Warlock 4)
Renard Rusé De la Capot (Anthropomorphic Fox Ranger 3/Bard 1)

All solid entries. We are going with a party of 6, plus alts.
 

Hi, if it's not too late, I would like to see if your welcome to the idea of a seductress rogue. She would be the typical seductress, trying to seduce men while stealing from them,etc. I have to work on all the fine tuning still, and I saw that you still need players, but I'm about to start a tabletop right now and will be able to have something put together and posted tomorrow.
 

Well, at this point I want to say that the four characters posted above are in. We can take two more characters and some alternates. Since I'm eager to put out a set-up post by tomorrow, I am likely to take the next two somewhat finished characters.
 

So does that mean you're still accepting characters?
I'd like to try playing a sorcerer with an attitude that magic is the equivalent of dueling (if you've ever read The Voyages of the Dawn Treader, think Reepicheep). Instead of a rapier he thinks in terms of magic. Meeting another caster (wizard, especially) you'd most likely hear something like "Magic at ten paces, sir!" or whatever.
 
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All right, I'll get my character up as soon as possible.


Samuel d'Argent

Human sorcerer 4

Strength 9
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 11
Charisma 18 (17+1 at lvl 4)

Size: Medium
Speed: 30 ft
AC: 13 [10+2 dext., +1 ring of protection]
HP: 18 (15+3 from toughness)

Saves:
Fort +0 [+1 base, +0 Con]
Ref +3 [+1 base, +2 dext.]
Will + 4[+4 base, +0 Will]

Skills:
Spellcraft (7 ranks, intelligence)
Knowledge [arcana] (7 ranks, intelligence)
Knowledge [nobility] (1 rank, intelligence)
Tumble (2 and a half ranks, dexterity)
Spot (3 and one half ranks, wisdom)
Diplomacy ( 3 and a half ranks, charisma)

Feats: Improved Initiative, Toughness, Extend Spell

Spear, +1 (1d6-1)
Sling, +4 (1d4-l)

Spell DC is 14

Spells per known:
cantrips: Detect Magic, Read Magic ,Acid Splash, Prestidigitation, Mage Hand and Light.
1st level: Magic Missile ( two missiles), Charm Person, Obscuring Mist
2nd level: Tasha's Hideous Laughter

Spells per day
cantrips: 6
level 1: 7
level 2: 4

Equipment:
Courtier's Outfit
Shortspear (5 gp, 3 lb.)
Sling (0 gp, 0 lb.)
Bullets, 20 (2 sp, 10 lb.)
Ring of Protection +1 (2,000 gp)
Backpack (2gp, 2 lb.)
Spell component pouch (5 gp, 2 lb.)
-Book, blank (15gp, 3 lb.)
-Ink (8gp, -)
-Inkpen (1sp, -)
-Military cloak pin(5gp, -)
-Parchment, sheet [10] (2gp, -)
-Scrolls: Cat's Grace (150 gp), Shocking Grasp (25 gp), Levitate (150 gp), Scorching Ray (150 gp)
-Wand of Magic Missile (lv. 3, 2,250 gp)
-Potion of Cure Moderate Wounds [2]

31 gp

Appearance & Personality: Of medium height, and slight of frame, Samuel has blond hair tied back in a neat ponytail, and green eyes. He wears the captain's cloak he got in military service, over a white linen shirt and khaki pants. His dull brown boots are fastened by silver clips. He has a very personable nature, but will not brook (in order of priority) cowards, drunkenness, disorderly conduct, and people not complying with his requests. He has a feeling of superiority towards wizards of all sorts, and is willing to challenge any one to a friendly contest of magic.

Background: Samuel is a young sorcerer who is currently on leave of the local army. As the captain of the 7th Magician's Regiment, he is well known for getting his small band of sorcerers into trouble, and usually convincing them of the 'best' way out of the situation, whatever it may be. Surprisingly enough, he nearly always gets his magicians out unharmed. His commanding and charming persona makes him the perfect leader of the division, which is exactly why he was picked. Although he is sharp enough to understand strategies and such, he prefers to rely on his and his mage's talent and clever improvisation than 'General's Orders'.

Quite the dapper fellow, he always manages to keep himself neat wherever he goes, using prestidigitation if necessary. Although his magicians respect him, they're not to upset to see him gone for a few weeks. Working as one of Samuel's sorcerers means excitement, danger, glory and possibly one less limb than you started out with.

edit: just finished his shopping, I hadn't seen the 5,400 limit on gold. I added a few scrolls and potions.
 
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Thank you for including Renard in the game. I've posted Renard in the RG. I'll be able to read and post in the IC later tonight, after my little ones are in bed.

Since Guy has a fondness for drink and women, I think Ren would definitely know Guy quite well, for Ren is interested in the same. Probably Ren might secretly be quite in awe of Guy's human braggadocio and would desire to be as talented as Guy at manuevering midst the ladies. As someone who fiddles with magic, Thym would be of interest to Ren, as well. Being a naturally curious sort, Ren might have couriered items to Thym and lingered a time or two in conversation. My sense here is that while Thym and Ren might not know one another well, Ren would be curious about Thym's circumstances. Ren might well have failed in an attempt to steal from Thorg. Perhaps, after owning up to the attempt at thievery and completing some form of compulsory community service alongside Thorg, Renard came to fondly regard the cleric, and vice versa?

I'm certainly open to ideas.
 

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