Carl The Cheeky
Stat Rolls. I dropped the 10 to an 8. Added +1 at 4th level to the 15 I placed in Cha. I went all levels as a bard. I chose my feats from the complete adventurer (Jack of All Trades and Versatile Performer) because it fit the idea much better.
Carl the Cheeky;
Halfling Bard 4;
small humaniod (halfling);
Alignment: CG
Init +2;
Senses Listen +10, Spot +1;
Languages: Common, Halfling, Goblin, Elven, Gnome
----------------------------
AC 16 (+3 armor, +2 Dex, +1 pluckiness aka size), flatfooted 14, touch 13;
HP 15 (HD 4d6-4)
Die Rolls
Fort +1,
Ref +7,
Will +6;
----------------------------
Speed 20 ft (4 squares);
Melee: rapier +4 (1d4) or whip +4 (1d2);
Ranged: +7 sling (1d3)
Base Atk +3,
Grapple -1;
----------------------------
Spells per Day: 3/3/1
Spells Known: 0th level -
detect magic, ghost sound, light, mage hand, prestidigitation, read magic. 1st level -
Expeditious Retreat, Grease, Tasha's Hideous Laughter. 2nd level -
Alter Self
----------------------------
Abilities: Str 11, Dex 14, Con 8, Int 16, Wis 13, Cha 16.
Class Abilities: spells, bardic knowledge +6, bardic music (4/day), inspire courage +1, inspire competence
Racial Features: +2 on climb, jump, and move silently. +2 on saves vs fear.
XP: 6,000
Feats: Jack of All Trades, Versatile Performer (String, Sing, Dance)
Skills: Can use all skills untrained
- Bluff +8 [5 ranks, +3 Cha,]
- Diplomacy +16 [7 ranks, +3 Cha, +6 Syn]
- Disguise +20 [7 ranks, +3 Cha, +10
disguise self] +22 if acting in Character
- Knowledge (nobility & royalty) +8 [5 ranks, +3 Int]
- Listen +10 [7 ranks, +1 Wis, +2 Race]
- Open Lock +7 [3 ranks, +2 Dex, +2 Mw tools]
- Perform (comedy, dance, sing, string) +12 [7 ranks, +3 Cha, +2 Mw lute], +2 additional when combining performances
- Sense Motive +6 [5 ranks, +1 Wis]
- Sleight of Hand +11 [7 ranks, +2 Dex, +2 Syn]
- Use Magic Device +10 [7 ranks, +3 Cha]
Possessions: Heward's Handy Haversack, masterwork lute, masterwork studded leather, explorer's outfit, belt pouch (with sp and cp), hat of disguise, rapier, whip, sling, 20 sling bullets.
Heward's Handy Haversack: masterwork thieves tools, disguise kit, noble outfit, entertainer's outfit, 50' silk rope, bedroll, wand of cure light wounds (50 charges), 10 peices of paper, belt pouch (with pp and gp), inkpen, vial black ink, sealing wax, 3 scroll cases, 2 bottles fine wine, 4 chunks of cheese, 4 loaves of bread, 2 lbs of assorted fruits.
Money: 26pp, 3gp, 7sp, 2cp
Encumbrance: 24.25
Load: Light (28.5lbs)
[sblock=Personality]With apple in hand, the male halfling Carl has the mischievous smile of a child who did something bad and just got caught. His trade: whatever he is doing at the time & cheesy jokes. His motivation: curiosity & food. His weapon: his wits, maybe a poky thing & food.
Carl can always be found with either food in his pocket, in his hand, or in his mouth. even though his love of food takes up most his time, Carl still finds enough of what time is left to get into trouble and explore his curiosity. With a catalog full of bad cheesy jokes, if his adversaries don't die from laughing, Carl next option usually is running.[/sblock]
[sblock=Background]Carl is the rockstar-like prodigy of 4 generations of halfling entertainers. He can sing, he can dance, he cracks jokes and he can play a mean lick on the lute. After a few nights of entertaining a packed tavern, he met the rest of the group. Hearing of their excitement, adventure and near-rockstar lifestyle, Carl just kind of tagged along. Thorg laughs at his jokes even when he doesn't get them. "Foxy" Ren is the source of some of Carl's wisecracks. Thym resembles Carl's drugged up uncle who makes no sense. Guy dresses well, acts suave, is good at making up stories, likes the ladies and the wine. Guy is so close to livin' the rockstar life; all he needs is an instrument.[/sblock]
[sblock=Picture]
[/sblock]