pickin_grinnin
Explorer
Hmmm. I don't think you've been paying attention. They know damn well that their core market is adults; the issue of the "graying RPG market" is a major, major issue. It's been discussed endlessly, and there are no RPG companies, let alone the giant ones with massive market research resources, not acutely aware of it. It's a problem. Everybody knows this.
That's what 4E was. An attempt to engage a new, younger demographic. Replenish some of that greying blood. This is not a bad thing to do; indeed, it's necessary. There's a LOT invested in outreach into attracting new gamers these days - from WotC's worldwide Encounters programs, to shows like Tabletop.
Now, my point wasn't so much that. It was that when I was the kid that WotC is trying to attract, I was attracted to D&D precisely because it wasn't aimed at my age group. So yes, they need to address that age group, the teens - but I wonder if a good way to do that is to make the product a slightly forbidden fruit. Everyone at my school watched Robocop. And we liked AD&D because it was grown-up.
I have been paying attention, for a really long time now. I am fully aware that they see the "graying market" as a problem, and are scared by it. My point is that they don't seem to be willing to accept the fact that their strongest customer base is AND WILL CONTINUE TO BE adults. No amount of marketing to kids and teens is going to bring them to the game in any significant numbers. Some will continue to drift in, but that's a natural thing. Putting a lot of money and effort into marketing specifically to their age group (or changing the game to make it more "kid friendly") is not going to help that, though.
Roleplaying games had their heydey, back when video games were very primitive and no other fantasy gaming options were available. Since entertainment changed, though, it has become a much tinier niche market, and will probably remain so for the forseeable future. It is following in the steps of wargaming, which is largely (though not exclusively) a middle-aged and older male hobby these days.
RPG companies need to stop worrying about the long-term future of the hobby and the greying of the customer base, and stick to putting out products that are very attractive to their customers. The greying rpg players aren't going to disappear in ten or twenty years, just as old-style wargamers are still around.